Rogue
Base Class: Rogue

Based on Solo Leveling

Awakening

Upon reaching level 3 your character under goes an awakening causing them gain new abilities, skills, and other benefits.

You gain the following upon reaching 3rd level

  • Your Walking speed increases by 10ft
  • You gain expertise with the acrobatics skill. 
  • You gain access to the Mage Hand cantrip.

Additionally you learn how to use the shadows to aid you in battle. When fighting in darkness or dim light you gain advantage on one attack per round of your choice.

Shadow Extraction / Shadow Summoning

Upon reaching level 3, you gain the ability to create allies from the fallen. A shadow soldier can be created from the body of any recently dead creature.

As a bonus action, you may focus and try to extract a shadow soldier from a creature that has been dead no longer than 1 minute and is within 10 ft of you. The first attempt has a 40% chance of success, the second attempt is 20%, and the third attempt is 5%. You may use this feature a number of times equal to your proficiency bonus per long rest.

If the extraction is a success a Shadow Solider is created within 10ft of you with the following details.

The shadow soldier has half of the original creature's maximum hit points.
The shadow soldier is only summoned for a number of minutes equal to your rogue level.
The shadow soldier is treated as a friendly creature meaning you can use them to initiate a sneak attack.
The shadow soldier can be healed.
In combat, the shadow soldier shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

In addition, you may also save one shadow you create to be your personal servant. You may summon them back as a bonus action for 1 minute. You may summon them back a number of times equal to your intelligence modifier per long rest. 

Shadow Exchange

When you reach 9th level, you gain the ability to switch places with any of your shadow Soldiers.

As a bonus action, you may swap places with any of your shadow Soldiers. You can use this feature a number of times equal to your proficiency bonus. All expended uses may be recovered after completing a long rest.

Shadow Army

Upon reaching 13th level you gain the ability to save shadow soldiers to call upon whenever you need them.

You may use your action to touch one shadow soldier and make it a part of your very being. You may make a saved soldier once per long rest. You may save a number of creatures whose challenge ratings all combine to equal your level. This feature includes the summoned shadow you get at 3rd level.

The saved shadow soldiers don't have a time limit and may only be dismissed if they are killed or if the shadow is returned to your shadow.

Domain of the Monarch

Upon reaching 17th level your Shadow Solder gain power being near you.

If a Shadow Soldier is within 30ft of you it gains the following benefits 

  • +1 to its AC.
  • An additional 25% of the original creature's health for a total of 75% of the original creature's health.

In addition, you may choose to make a dome of dim light centered on you as an action. While your shadows are within this light, they have advantage on all attack rolls, saving throws, and ability checks. This effect lasts 1 minute or until dispelled.

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