Cleric
Base Class: Cleric

The Envy Domain is one that focuses on the deep resentment that can grow within the hearts of people when others may possess what they don't, the gods of envy and hate, those deities that thrive on collecting followers blinded by their emotions or guided by their hate and ambition. and gods of hatred and resentment (Urdlen, Eris, Gruumsh), gods of envy (Erythnul, Phthonus, Zelus).

Envy Domain Spells

You can change a spell that you learned to any spells from the transmutation or illusion schools of magic from the wizard spell list when after finishing a long rest.

Cleric Level Spells
1st Silvery Barbs, Disguise Self
3rd Enlarge/Reduce, Suggestion
5th Vampiric Touch, Counter Spell
7th Polymorph, Fabricate
9th Seeming, Dream

Righteous Thief

At 1st level, when you cast a spell of 1st level or higher from the illusion or transmutation schools of magic, you can force a creature you can see within 60 feet of you to make a charisma saving throw against your spell save DC as a bonus action, and take away one of the actions that creature for 1 round on a failed throw, giving you the ability to use that ability on your next turn, casting spells using this ability takes up a spell slot of the appropriate level, this feature cannot take away legendary actions or multiattacks.

you can use this feature once per long rest, the amount of times you can use this feature per long rest increases to 2 at level 6, 3 at level 9, 4 at level 12, 5 at level 15, and 6 at level 18.

additionally, you gain proficiency in two of the following skills: performance, slight of hand, deception, stealth.

Channel Divinity: Walking Mimic

at 2nd level, you can use your channel divinity to mimic the creatures around you.

You morph and change your body slightly to resemble a creature you can see within 60 feet of you that is a CR equal to half of your cleric level or under, for 1 minute, you gain the armor class, hit points, stats and actions as that creature and it's size category, unless it is gargantuan, while in this state you do not keep any spells or abilities you already have, you loss the benefits of this feature if concentration is broken, and gain 1 level of exhaustion.

Hatful Illusionist

At 6th level, your envy of others and deep resentment to those around you cause your magic to cause harm even when it may not originally be able to. when casting a spell in the illusion or transmutation school of magic that does not deal damage, you can force up to 2 creatures that can hear or see the spell to make a wisdom saving throw against your spell save DC, and take an amount of psychic damage equal to your cleric level on a failed throw, and half as much on a successful one.

Divine Strike

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8, psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Envy's Hands

at 17th level, your righteous thief ability lasts for 2 rounds rather than one, and your channel divinity, can now allow you to turn into a creature with a CR equal to your cleric level.

Previous Versions

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