Base Class: Monk
monks who train in this discipline learn how to make the most of their agility, becoming capable of striking multiple times in a fraction of time. their fast movements make them harder to hit, and they are also able to escape from difficult situations.
Fast Reflexes
You learn to get advantage of your quick strikes against an enemy. Once on each of your turns, when you hit a creature with an unarmed strike, you can force that creature to have disadvantage on all of it's attacks against you until the start of your next turn.
Quickness of Hands
When you use your Furry of Blows ki feature, you can make one additional unarmed strike with it. The number of additional unarmed strikes increases to 2 when you reach lvel 17. In addition, you can spend 2 ki points as an action to automatically escape from a non-magical restraint, and your movement speed increases by 10 ft. until the end of your turn.
Extra Attack
You can attack 3 times, instead of twice, whenever you take the attack action on your turn.
Master of the Flurry
On your turn, you can choose to enter a phase of umbearable fastness as an action. While in this state, You have advantage on all of your attack rolls, your Flurry of Blows ki feature doesn't cost any ki points, your movement speed increases by 20 ft. and it can't be reduced. This phase lasts for 1 minute, or until you fall unconcius, and you take 1 point o exhaution as an outcome to have spent all of your vitality. Once you use this feature, you can't use it again until you finish a long rest.







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