Base Class: Bard
While most bards sing to inspire courage and arouse hope in their friends, the jester uses his razor wit and comedic put downs to devastate his enemies. The jester's style of performance allows him to find flaws in others and exploit them with his cruel sense of humor. Often, jesters serve as fools and comedians in the courts of powerful nobles. Their comedy serves to lighten the mood in the royal court, while a jester's jibes and puns can put a king's political enemies in their place.
Bonus Proficiencies
When you become a Jester at 3rd level, you gain proficiency with the Performance, Sleight Of Hand and Acrobatics Skills.
Sharpened Wit
Also at 3rd level, you learn how to use your sharp wit to distract, confuse, and otherwise sap the confidence and competence of others. You can spend an inspiration die to impose disadvantage upon their next roll, whether that be an attack or a saving throw. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Juggler of Blades
Starting at 6th Level, you can use your nimble fingers to aid you in combat. When you take the attack action on your turn with a simple weapon, you can make a Sleight of Hand check against the target's Armor Class. If you succeed, you can make an additional attack against that target, using the total from your check.
Copious Repertoire
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
Nimble Talent
Starting at 14th level, when you use your Copoius Repertoire, you can roll a d6 and use it instead of your Bardic Inspiration. Your Bardic Inspirations are now a d8.
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