Rogue
Base Class: Rogue

Ancient Tongues

Starting at 3rd level you have written a diary where you keep knowledge of ancient civilizations. if you spend 10 minutes reading from the diary you can read in every language for an hour (while using this feature you can not speak a language, and you read at half the speed you would normally do) You also gain proficiency in the History and Arcana skills and can learn 2 languages of your choice

Artifact Collection

Starting at 3rd level you have already collected an ancient item that now can help you find even more, choose one of the following options.

Ancient Skull: you can use your action to point the skull at any solid surface that is 5 feet or thiner, the skull will reveal only to you what is trough that specified surface in a 20 foot radius from where you are standing. you can use this feature equal to your proficiency bonus you regain all expended uses after you finish a long rest

Case of Creation: you can interact with the case pulling any simple item you require, can be a weapon, a key, a torch, a kit, a set of armor. the item you pull from the box can´t be magic and its value must consist of equal or lower than 10gp and its weigh can not be more than 10 lb. the item disappears after an hour. you can use this feature equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

Ritual Dagger: if you atack with this dagger and the attack is afected by the sneak attack feature you can choose to collect the vitality of the target, and you can heal another creature within 20 feet (other than you) by half the damage dealt (rounded up), you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest (the dagger can still be used as a weapon and it deals 1d4 piercing damage).

Coin of Fate: when you are targeted by an attack you can use your reaction to toss the coin. roll a die, on an even roll the damage is halved, on an odd roll the attack hits normally but after it does you can move 10 feet without triggering opportunity attacks. you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

you can also work with your dm and create an item for your artifact collection.  (or grab a common magic item if you are too lazy)

every time you level up cou can change the artifact you can use.

Dungeon Explorer:

at 9th level Your expierince exploring tombs and dungeons has tought you how to identify traps and prepare for them. when you make a saving throw triggered by a trap you can add your intellience modifier to the result, aditionally any friendly creature within 20 feet of you can do so as well.

Arcane Knowledge:

at 13th level your research of magic items lets you recognize the touch of magic when you see it once per long rest you can use your bonus action to identify all the properties of the magic item you see within 60 feet, including curses, charges and effects.

Attunment Expert:

at 17th level you have expierience with magic items, you can use your action to attun to a magic item and instantly start using it. adittionally you can halve the time of an ally to attun the magic item if you spend that time with said ally teaching him the properties of the magic item

 

 

 

 

 

 

 

 

 

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Ancient Tongues

Ancient Tongues

Starting at 3rd level you have written a diary where you keep knowledge of ancient civilizations. if you spend 10 minutes reading from the diary you can read in every language for an hour (while using this feature you can not speak a language, and you read at half the speed you would normally do) You also gain proficiency in the history and religion skills and can learn 2 languages of your choice

Artifact Collection

Artifact Collection

Starting at 3rd level you have already collected an ancient item that now can help you find even more, choose one of the following options.

Ancient Skull: you can use your action to point the skull at any solid surface that is 5 feet or thiner, the skull will reveal only to you what is trough that specified surface in a 20 foot radius from where you are standing. you can use this feature equal to your proficiency bonus you regain all expended uses after you finish a long rest

Case of Creation: you can interact with the case pulling any simple item you require, can be a weapon, a key, a torch, a kit, a set of armor. the item you pull from the box can´t be magic and its value must consist of equal or lower than 10gp and its weigh can not be more than 10 lb. the item disappears after an hour. you can use this feature equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

Ritual Dagger: if you atack with this dagger and the attack is afected by the sneak attack feature you can choose to collect the vitality of the target, and you can heal another creature within 20 feet (other than you) by half the damage dealt (rounded up), you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest (the dagger can still be used as a weapon and it deals 1d4 piercing damage).

Coin of Fate: when you are targeted by an attack you can use your reaction to toss the coin. roll a die, on an even roll the attack fails, on an odd roll the attack hits but after it does you can move 5 feet without triggering opportunity attacks. you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

you can also work with your dm and create an item for your artifact collection.  (or grab a common magic item if you are too lazy)

every time you level up cou can change the artifact you can use.

Ancient Skull

Ancient Skull: you can use your action to point the skull at any solid surface that is 5 feet or thiner, the skull will reveal only to you what is trough that specified surface in a 20 foot radius from where you are standing. you can use this feature equal to your proficiency bonus you regain all expended uses after you finish a long rest

Case of Creation

Case of Creation: you can interact with the case pulling any simple item you require, can be a weapon, a key, a torch, a kit, a set of armor. the item you pull from the box can´t be magic and its value must consist of equal or lower than 10gp and its weigh can not be more than 10 lb. the item disappears after an hour. you can use this feature equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

Coin of Fate

Coin of Fate: when you are targeted by an attack you can use your reaction to toss the coin. roll a die, on an even roll the damage is halved, on an odd roll the attack hits normally but after it does you can move 10 feet without triggering opportunity attacks. you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest.

Ritual Dagger

Ritual Dagger: if you atack with this dagger and the attack is afected by the sneak attack feature you can choose to collect the vitality of the target, and you can heal another creature within 20 feet (other than you) by half the damage dealt (rounded up), you can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest (the dagger can still be used as a weapon and it deals 1d4 piercing damage).

Dungeon Explorer

Dungeon Explorer:

at 9th level Your expierince exploring tombs and dungeons has tought you how to identify traps and prepare for them. when you make a saving throw triggered by a trap you can add your intellience modifier to the result, aditionally any friendly creature within 20 feet of you can do so as well.

Arcane Knowledge

Arcane Knowledge:

at 13th level your research of magic items lets you recognize the touch of magic when you see it once per long rest you can use your bonus action to identify all the properties of the magic item you see within 60 feet, including curses, charges and effects.

Attunment Expert

Attunment Expert:

at 17th level you have expierience with magic items, you can use your action to attun to a magic item and instantly start using it. adittionally you can halve the time of an ally to attun the magic item if you spend that time with said ally teaching him the properties of the magic item

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