Artificer
Base Class: Artificer

Perfume makers are people with too much time and some spray bottles, trying to peddle their scents to rich men and women. Perfumers on the other hand, are inventors who have studied in the field of aromatic alchemy to help or hinder in the midst of battles. Equipped with metal-plated glass bottles to hold their spritz-able formulas, they have a perfume for any situation. 

Additionally they usually smell delightful, considering the amount of flowers and other flora needed to make their aromatics.

Herbalistic Proficiency

3rd-level Perfumer feature

You gain proficiency with herbalism kit.

Perfumer Spells

3rd-level Perfumer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Perfumer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Perfumer Spells

Artificer Level Spell

3rd

fog cloud, sleep

5th

arcanist's magic aura, calm emotions

9th

bestow curse, stinking cloud

13th

confusion, greater invisibility

17th

contagion, geas

Perfume Arts

3rd-level Perfumer feature

Creating perfumes requires you to have a herbalism kit on your person.

Perfume Recipes. You know two recipes to make perfumes of your choice, which are detailed under “Perfume Recipes” below. Perfumes can have both a general or specific purpose, but are useful regardless. You can use only one perfume per per turn, until 9th Level in which you get the Merge Aroma feature.

You learn two additional recipes of your choice at 5th and 9th Level.

Spritz Bottles. You have six glass spritz bottles that have a ceramic or metal protective cover over them. A spritz bottle is expended when you use it. You regain all of your empty Spritz Bottles when you finish a short or long rest, if you have a herbalism kit.

You gain another two perfume bottles at 5th, 9th, and 15th Level.

Spritz Nozzles. When using combative perfumes, you can either use the Spray Nozzle or the Squirt Nozzle.

As an Action, you can use the Spray Nozzle to make a 15ft cone in front of the attacker in which everyone within the radius must make a Dexterity saving throw equal to the Perfume save DC. On a successful save they take half damage and/or gain advantage on the saving throw against the perfume's effects.

As a Bonus Action, you can use the Squirt Nozzle to make a ranged weapon attack with a range of 20/40 feet, using the attackers Intelligence Modifier to attack. 

When using a perfume in yourself or a willing person, the spritz is treated as a bonus action.

Saving Throws. Some of your perfumes require your target to make a saving throw to resist the perfume's effects. The saving throw DC is calculated as follows:

Perfume save DC = 8 + your proficiency bonus + your Intelligence modifier

Perfume Recipes

There are up to 12 different Perfume recipes one can learn, these recipes are listed as below.

Bilewipe Aromatic

Bilewipe Aromatic is a perfume used for combating illness and contaminants to the body, often used by various clinics in swampy areas filled with poisonous creatures. When you douse yourself or someone else with this bottle, they get a +1 bonus to all attack and damage rolls with melee weapons. Lasts for 10 minutes.

The recipe for each bottle calls for:

  • 2 ounces of freshwater swamp water.
  • 4 ounces of wolfsbane oil.

Corpsemaggot Sparkmist

Corpsemaggot Sparkmist is thought of as the first perfume on a road to Depraved Perfumery, using the maggots that are found on dead bodies for the perfume. The effects of the perfume cause 3d6 necrotic damage.

The recipe for each bottle calls for:

  • 8 living or recently killed corpsemaggots, ground into a paste.
  • 6 ounces of nightshade oil.

Earblock Mindcloud

Sightfog Mindcloud was first used as a drug to help with sight problems, allowing people to reset their vision and see as clear as day after a moment. The effects of the perfume makes the target become blinded for 1 minute.

The recipe for each bottle calls for:

  • 1 ounce of murkmoss water.
  • 5 ounces of jasmine oil.

Fearcreep Mindcloud

Fearcreep Mindcloud was one of the first perfumes that saw military usage, created with the sole intent of causing panic amongst enemy ranks in battle or when snuck behind their walls. The effects of the perfume makes the target become frightened for 1 minute.

The recipe for each bottle calls for:

  • 1 ounce of creepmoss water.
  • 5 ounces of chamomile oil.

Fireworm Sparkmist

Fireworm Sparkmist is one of the most common perfumes and usually one of the first that a Perfumer learns how to make. The effects of the perfume cause 2d8 fire damage.

The recipe for each bottle calls for:

  • 2 dried fireworms, ground into a fine powder.
  • 6 ounces of a sunflower oil.

Fleetwind Aromatic

Fleetwind Aromatic is a perfume used by athletes and younger children who wish to go faster, such is the simple enjoyments of the youth. When you douse yourself or someone else with this bottle, they can move an extra 20 feet of walking speed. Lasts for 10 minutes.

The recipe for each bottle calls for:

  • 3 ounces of wasteless, oceanic salt water.
  • 3 ounces of lavender oil.

Froststinger Sparkmist

Froststinger Sparkmist in small doses can be used to keep a person or object cool, a Sparkmist heavily favored to people who live in very hot and dry areas. The effects of the perfume cause 2d8 cold damage.

The recipe for each bottle calls for:

  • 1 freeze-dried froststinger wasp, ground into a find dust.
  • 6 ounces of nightshade oil.

Kneebuckle Mindcloud

Kneebuckle Mindcloud is an illegal perfume, banned from both cities and perfumer recipe lists for it's innate body weakening effects, however it is still made by racketeers and criminals alike. The effects of the perfume makes the target become prone.

The recipe for each bottle calls for:

  • 1 ounce of stonemoss water.
  • 5 ounces of lavender oil.

Shockfly Sparkmist

Shockfly Sparkmist a fun perfume to make to say the very least, used for the more technologically inclined perfumers to run their machines as an alternate energy source. The effects of the perfume cause 3d6 lightning damage.

The recipe for each bottle calls for:

  • 3 dried and ground shockflies with 3 ounces of water, mixed into faintly glowing liquid.
  • 3 ounces of daisy oil.

Sightfog Mindcloud

Sightfog Mindcloud was first used as a drug to help with sight problems, allowing people to reset their vision and see as clear as day after a moment. The effects of the perfume makes the target become blinded for 1 minute.

The recipe for each bottle calls for:

  • 1 ounce of murkmoss water.
  • 5 ounces of jasmine oil.

Woundstitch Aromatic

Woundstitch Aromatic is a medicinal perfume that doctors often employ to ease and close wounds, the restorative properties making the concoction highly sought after. When you douse yourself or someone else with this bottle, they restore 2d8 hit points to themselves.

The recipe for each bottle calls for:

  • 3 ounces of purified and sanctified pond water.
  • 3 ounces of sunflower oil.

Wrathboil Aromatic

Wrathboil Aromatic is a perfume used amongst gladiators and knights with a more refined or feminine touch, granting a noticeable boost in their fighting prowess when used. When you douse yourself or someone else with this bottle, they get a +1 bonus to all attack and damage rolls with melee weapons. Lasts for 10 minutes.

The recipe for each bottle calls for:

  • 2 ounces of brackish swamp water.
  • 4 ounces of nightshade oil.

Distinct Smell

5th-level Perfumer feature

As part of your job, you make perfumes that are used for medicinal or combative usage. One makes you smell like a bouquet of flowers while the other makes you smell like you just stepped out of a shower of guts. Either way, you can choose between having proficiency on either persuasion or intimidation skill checks.

Pleasant Scent

Constant interaction with flowers, berries, and other such items leave you smelling delightful at all times and you have proficiency on persuasion skill checks.

Putrid Stench

Thanks to constantly mixing swamp water, bugs, and mushrooms, you now smell like death and it will never wash off. On the bright side, you now have proficiency on Intimidation skill checks.

Merge Aroma

9th-level Perfumer feature

On a long or short rest, when making a Sparkmist, Aromatic, or Mindcloud perfume, you can mix an additional perfume of the same type or kind with it to create a powerful affect. You can do this a number of times equal to your Intelligence modifier (minimum of once), and can do so again on a long rest.

Perfumes that cause the same condition make targets roll the saving throw with disadvantage. Perfumes that grant resistance, instead grant immunity. Depraved Perfumes cannot be merged.

Additionally as a bonus action, you can mix two perfumes of the same kind or type to make a makeshift merged aroma, but you expend two bottles this way.

Depraved Perfume Art

15th-level Perfumer feature

Three different perfume recipes are available for you to choose from. A Sparkmist, an Aromatic, and a Mindcloud recipe that are considered forbidden by most perfumers. Once a person learns one of these, they are considered a Depraved Perfumer.

The perfume is held in a separate spritz bottle that's made of volcanic glass that's been covered in meteorite to keep it's contents protected. Only one Depraved Perfume can be held at a time. Once the perfume is used up, you can't use it until you take a long rest.

Range on both the Spray and Squirt Nozzles have been doubles for this feature when it's used.

Lullbody Mindcloud

Lullbody Mindcloud is a forbidden perfume that was made by First Perfumer Friar Amazi, a man who pioneered the formula for most perfumes and created the first forbidden perfume that put people into an instantaneous state of comatose. The effects of the perfume makes the target become unconscious for 1 minute.

The recipe for each bottle calls for:

  • 1 ounce of sleepmoss water.
  • 5 ounces of magnolia oil.

Ragesoul Aromatic

Ragesoul Aromatic is a forbidden perfume developed by Chimera-Killer Oven, who make this perfume in hopes of allowing a humble spellcaster hold the power of the raging barbarian while keeping their mind in tact. When you douse yourself,  you get a +5 bonus to all attack and damage rolls with melee weapons, an extra attack to use on your turn, and +30 feet of movement. Lasts for 10 minutes.

The recipe for each bottle calls for:

  • 2 ounces of bloodied swamp water.
  • 4 ounces of lavender oil.

Rotslug Sparkmist

Rotslug Sparkmist is a forbidden perfume, created by Depraved Perfumer Aknia to melt the scales off of a dragon and finding her mixture melted both dragons and man with exceeding efficiency. The effects of the perfume cause 16d12 acid damage.

The recipe for each bottle calls for:

  • 1 rotslug, shriveled with salt and rehydrated by carnation oil.
  • 6 ounces of a carnation oil.

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