Base Class: Cleric
Fire is destructive, fire is purifying, and fire brings the light. Clerics that follow the Flame domain are dedicated to seeking out supernatural forces across Khorvaire, revealing them, and purifying them with fire. Nearly all followers of the Flame Domain come from followers of The Silver Flame. Most truly believe in the light and use these powers to eradicate demons, devils, or lycanthropes from the land. Some hear the whisper in the flame and use this power to sear away even the healthy flesh of Khorvaire.
Bonus Proficiencies
1st-level Flame Domain feature
You gain proficiency with martial weapons and heavy armor.
Holy Flames
1st-level Flame Domain feature
Any time you use a spell that deals fire damage, you may choose at the time of casting, to have it deal radiant damage instead.
Any time you cast a spell that deals radiant damage, you may choose at the time of casting, to have it deal fire damage instead.
Channel Divinity: Silver Shield
2nd-level Flame Domain feature
As an action, you present your holy symbol to give all allies within 30 feet of you a number of temporary hit points equal to 1d8 per your proficiency modifier plus your Wisdom modifier.
For the next minute, any time a creature deals damage to an ally with temporary hit points and causes them to lose any temporary hit points, they take radiant damage equal to the number of temporary hit points they caused their target to lose.
Divine Light
6th-level Flame domain feature
With a bonus action, you can cause your holy symbol to shed bright silver light in a 30-foot radius and dim light for an additional 30 feet. You can end this with a bonus action as well.
While this light is active, you and all allies within the bright light radius gain resistance to Fire damage. In addition, fiends and shapechangers within the bright light radius have disadvantage on attack rolls against you.
Divine Strike
8th-level Flame domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage. When you reach 14th level, the extra damage increases to 2d8.
Purifying Flame
17th-level Flame domain feature
You and your allies within the range of your Divine Light’s bright light gain resistance to Radiant damage as well as Fire damage.
In addition, as an action, you may purify one ally standing within your Divine Light’s bright light. A purified ally takes 4d6 Fire damage and 4d6 radiant damage. This damage ignores immunities and resistances. All status effects afflicting the target are removed. All negative ongoing spell effects are ended. All curses affecting the creature end. If the target is attuned to any cursed magic items, the attunement breaks. If an enemy is possessing the target, that possessing enemy is cast out into a space adjacent to the target.
You may perform this Purifying Fire action once before taking a long rest. You may expend a 5th level spell slot or higher to perform this action additional times.
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