Paladin
Base Class: Paladin

Paladins who take the Oath of Destruction are a rare breed indeed. They do not subscribe to the traditional concepts of "protection" or "Justice", instead relying on their instincts to guide them to the things in the universe who should and will no longer exist. Their actions breed new, better life, but all they see is the destruction in their wake.

Destruction Spells

An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.

Paladin Level Spells
3rd Absorb Elements, Zephyr Strike
5th Knock, See Invisibility
9th Lightning Arrow, Thunder Step
13th Vitriolic Sphere, Stoneskin
17th Steel Wind Strike, Swift Quiver

Channel Divinity

A Destruction paladin of 3rd level or higher gains the following two Channel Divinity options.

Doom Slayer. The Paladin may expend one use of their channel divinity to instantly reload their weapon. If they kill a worthy enemy (DM digression), their channel divinity is recharged.

Destructive Form. As an action, the paladin channels their violent nature. Until the paladin chooses for it to end, they gain a supernatural power over certain weapons; they may use abilities that would normally only work with melee weapons, such a divine smite on firearms, as long as their target is within 30ft of them, and within 5ft of them, their attacks gain a bonus to hit equal to their dexterity modifier. Any firearm they wield may use charisma, instead of dexterity for attacks and damage rolls. Lastly, their appetite for destruction is difficult to quench. If a paladin goes 48 hours without committing to their oath and destroying a deserving foe, this effect ends for no less than 48 additional hours. 

Finally, they get proficiency with all firearms.

Aura of Destruction

Starting at 7th level, the paladin, as well any allies within 10 feet of the paladin, take less damage from all sources, equal to your charisma modifier, and deal double damage to objects and structures.

At 18th level, the range of this aura increases to 30 feet.

Ultra-natural Violence

At 15th level, you cannot possibly be stopped, and there is no escaping you. Whenever a creature teleports within 10ft of you, you may also choose to teleport, as though you were them. When you are teleported by a creature within 5ft of you, you appear within 5ft of them in an unoccupied space of your choosing. Your attacks of opportunity can be made with ranged weapons. Lastly, you choose when you move, including forced movement, even while charmed or otherwise persuaded.

God of Destruction

At 20th level, once per long rest, as an action, you can surround yourself with a 30-ft. aura of destruction for 1 minute. Whenever an enemy takes an action that does not include an attack roll in this area, you may make an attack with a firearm against them as a free action. This does not include legendary, bonus or reactions.

Previous Versions

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6/30/2022 1:02:01 AM
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