Base Class: Warlock
I'm to lazy to put anything here
Shadow
At 1st level your patron gives you a shadow to help you, you get a shadow that follows your commands and takes it's turn immediately after yours, you chose what your shadow looks like, you can summon your shadow once per short or long rest the shadow stays until it dies or until you dismiss it as a action.
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Shadow |
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Medium or large fiend or fey(your choice) |
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Armor Class: 11 + your charisma modifier |
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Hit Points: 4 times your level |
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STR |
DEX |
CON |
INT |
WIS |
CHA |
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16 (+3) |
12 (+1) |
16 (+3) |
4 (−4) |
14 (+2) |
5 (−3) |
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Senses: blindsight 120 ft. (blind beyond this radius) |
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Languages: understands the languages you speak |
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Speed: 30 ft. |
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Proficiency Bonus: equals your proficiency bonus |
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Born of Darkness. The Shadow has resistance to cold and necrotic damage. |
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Actions |
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Multiattack. The Shadow makes two claw attacks. |
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Claw. Melee Weapon Attack: + your Charisma modifier to hit, reach 5 ft., one target. Hit: 1d6 + your charisma modifier slashing damage. At level 10 the damage from this attack increases to 2d6. |
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At 6th level, 10th level, 14th level and 18th level you can choose between two abilities for your Shadow:
6th level - Tough. Your Shadow gains resistance to bludgeoning, piercing and slashing damage. Damage from magical weapons or silver weapons ignores this resistance. In addition to this your shadows hit points change to 6 times your level
- Frigid. Your Shadow's claw attacks do an extra 2d6 cold damage.
10th level - Darkvision. Your Shadow gains unlimited darkvision and it can see in magical darkness(no longer blind).
- Flying. Your Shadow gains a flying speed of 20 ft.
14th level - Frightening. When a hostile creature sees your Shadow they need to succeed a WIS saving through against your spell save DC or be frightened, a creature frightened in this way can repeat the saving through each turn. A creature that succeeds the saving through is immune to this ability for 24 hours.
- Darkness. Your Shadow can cast Darkness twice per short or long rest. When cast in this way you can see through the magical darkness created by this spell.
18th level - Shield. Your Shadow can once per long rest create a shield of darkness around a creature, the shield has half of your Shadows current hit points, and the same resistances as your shadow. Whenever the shielded creature takes damage, the shield takes the damage instead. If this damage reduces the shield to 0 hit points, the shielded creature takes any remaining damage.
- Clones. Your Shadow can once per day create a clone of itself, the clone has a quarter of your Shadows current hit points, the same resistances as your shadow, and the same abilities the clone dissipates if it dies, you take a bonus action to dispel it or at the next dawn.
Shadow sight
At 6th level your patron lets you see through their domain, you gain darkvision up to 120 ft. and you can see in magical darkness, if you already have darkvision it increases to 120 ft. if it wasn't more.
Shadow stealth
At 10th level you gain advantage on stealth checks while in darkness and you can hide as a bonus action.
Incorporeal movement
Starting at 14th level you can now move through objects and creatures as if they were difficult terrain, if you end your turn inside a creature or object you take 2d8 force damage minus your charisma modifier(minimum of 0) and are shunted to the nearest unoccupied space.
Previous Versions
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1/27/2021 5:01:54 PM
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1/27/2021 5:37:52 PM
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9/26/2021 11:59:23 AM
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9/26/2021 12:15:46 PM
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7/2/2022 1:01:06 PM
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7/2/2022 1:30:23 PM
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