Base Class: Fighter
A Gatewarden is a fighter who has learned how to manipulate their place in reality to augment their fighting style and amping up the aggression in the battlefield.
Gate
As a bonus action, you may choose to disappear from your current location and appear anywhere within a 30 foot radius. You can only do this a number of times equal to twice your Proficiency Bonus.
Wardens Signature
When you use your Gate feature, you can make one extra Melee or Ranged Weapon Attack as part of the bonus action. This can only be done once per turn.
Spatial Mastery
When using your Gate you can choose to target an object. When you teleport, the object is placed in your position. This object can be no larger than your size, and no heavier than double your weight. This object can be a living creature, though passing through a Gate is difficult for them, so they take damage equal to your Fighter(Gatewarden) level. You may also choose one additional maneuver with this feature.
Correcting Gate
When using Gate, the next Weapon Attack you make has advantage until the end of your next turn.
Enhanced Gate
You double the range of your Gate, increasing to 60 feet.
Residual Energy
After using your Gate feature, you gain a +1 bonus to AC until the start of your next turn.
True Gate
You can place a sign onto a doorway or entrance, allowing for you to open a portal to this place from anywhere, though not from a different plane. You can designate an amount of creatures equal to your Gatewarden level that can enter this portal, any other creature will take 2d6 Force damage and be forced Prone. You can do this once a week, regaining its use on the first day of the week.
At 20th level, you can use this feature to teleport between planes.
Endless Gates
Your Gate feature now does not have limited uses, and your True Gate's cool-down is reduced to 3 days.
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