Fighter
Base Class: Fighter

You don't know what your real abilities are. The Balance Warrior is renowned for being an example of excellence and mediocrity. Your way of fighting turns out to be a collection of horribly executed basic techniques and skillfully executed innovative ideas.

Scaling the event

 

Starting at 3th level, no more than one time by turn, you can choose to change the result of a dice you rolled for his average result (rounded up). You can use this ability a number of time equal of your ASD size. All uses restore on long rest.

 

Balancing the event

 

Starting at 7th level, if you missed at least 2 attacks on your last turn, the first one of this turn it makes with advantage.

Starting at 14th level, you have advantage on all yours attacks for the turn.

 

Surprising movement

 

Starting at 10th level, you can use your reaction to modified your AC. Roll your ASD and add it to your Fighter level, it become your new AC until the start of your next turn.

 

Critical effect

 

Starting at 15th level, the result on the ASD can provoke a critical hit.

 

Equilibrium

 

Starting at 18th level, when you receive damage by an source targeting only you that exceed your ASD size, you can use your reaction to make one attack, if it's hit, the target get the same damage than you received.

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