Ranger
Base Class: Ranger

to Infinity and beyond.

Space Ranger suite

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Space Ranger Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.Wall of force is a big Laser Shield like in the Movie.

Gloom Stalker Spells

Ranger Level Spell
3rd find familiar
5th magic Weapon
9th fly
13th greater invisibility
17th Wall of Force
pact of the Sox Master

When you cast find familiar, you infuse the summoned familiar with your freindly aura, granting the creature the following benefits:

  • The familiar gains either a  swimming speed  of 40 feet.
  • As a bonus action, you can command the familiar to take the Attack action.
  • The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
  • the familiar calls himselfe Sox

Always prepared

At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.

Suite Lamp

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Iron suite

By 7th level, you have honed your ability to resist the mind-altering powers of your prey. Your master the Medium Armor class and get the corresponding feat.

You can use Smith tools to repair youre suite with the needed components.

 

We get the Job done

At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.

Surrender Button

Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.

Previous Versions

Name Date Modified Views Adds Version Actions
7/1/2022 7:27:55 PM
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7/4/2022 7:08:54 AM
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