Monk
Base Class: Monk

Boxing heavy strong monks that communicate with toughness and fists.

Closed Fist Striker

3rd-level Way of the Closed Fist feature

When you take the attack action, your fists gain both the heavy and finesse weapon properties during that action.

 

Combination Striker

3rd-level Way of the Closed Fist feature

When you take the attack action you can make one additional strike that deals 1d4 + your strength modifier. This attack benefits from your closed hand features. This damage increases to 1d6 at 11th level.

Money Punch

3rd-level Way of the Closed Fist feature

When you use your flurry of blows feature, you can opt to use one of your money punches instead. Each money shot deals two rolls of your martial arts die + your strength modifier and has a differing effect depending on which punch you use.

Hook: Target makes a wisdom saving throw and is blinded on a fail. 

Upper cut: Target makes a strength saving throw or is knocked prone

Body shot: Target makes an intelligence saving throw and all attacks for the rest of the round are made at advantage against the target on a fail.

Haymaker: Charisma saving throw of the target takes full damage from the damage dice on a fail.

 

Tuck Your Chin

6th-level Way of the Closed Fist feature

Your AC when not wearing armor is equal to your strength modifier plus your constitution modifier + 10. Your hit points increase by proficiency modifier time monk level.

 

Fighter of the People

11th-level Way of the Closed Fist feature

You gain proficiency in the performance skill. Once per long rest you can rally the crowd with a display of toughness. All allies within 60ft gain temporary hit point equal to 5 rolls of your martial arts die. You may spend a ki point to do this as a bonus action and another ki point to reroll as many of the dice as you’d like.

Signature Move

17th-level Way of the Closed Fist feature

Proficiency modifier times per day, when you use your money shot ability you can spend 2 ki to apply the heavy and finesse weapon properties to the attack and if the attack hits it is automatically a critical hit.

 

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