Paladin
Base Class: Paladin

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Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The Stars and moon Spells
Paladin Level Spells

3rd

Color spray, Magic missile

5th

Moon beam, spiritual weapon

9th

Hypnotic pattern, Locate creature

13th

Commune, Revers gravity

17th

Dream, Sunburst

Aura of Lucid Dreams

You emit an aura of possibility. You and any creatures of your choice within 10 feet of you have advantage on death saving throws. If the aura is still in effect when a target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the aura’s effect ends. Other creatures cannot benefit from this aura if you’re incapacitated. Friendly creatures (including you) are Immun from being knocked unconscious.

At 18th level, the range of this aura increases to 30 feet

Purity of Stars

You all ways know what time it is. And if you can study the stars for up to an hour you can learn where you are located in the material plane if you have a map. (To the DMs discretion) but only when you can see the night sky.

Supernova

At 20th level, you gain the ability to become the realization of the end of a star's life. As an action, you can magically infuse yourself with starlight, gaining the following benefits for 1 minutes:

You emit bright light in a 60-foot radius and dim light for an additional 60 feet. Your weapon attacks deal an additional 3d8 radiant damage on a hit. When you use your Divine Smite feature, double the number of dice rolled for the radiant damage. Once you use this feature, you can't use it again until you finish a long rest.

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