Paladin
Base Class: Paladin

Paladins of the Hunt are people that dedicate their lives to the good hunt. They are naturally great hunters and also protectors. They never let a kill go to waste and often help feed villages. It is vital for a paladin of the Hunt to hunt for a purpose, to hunt for sport would be a great sin. But of course, these paladins don’t just hunt, most also help protect the ecosystem, since a healthy ecosystem is essential for a good hunt.

TENETS OF THE HUNT

The tenets of a Hunter Paladin are etched into their preferred weapon, to always remind them what it means to hunt.

Respectful.  Do not hunt or kill for pleasure; hunting is only intended for when it is needed.

Resourceful. A kill is never to be wasted, harvest everything and use it for good.

Plentiful. Provide for those that are in need or can't provide for themselves.

Protector. Always have the health of the ecosystem in mind when hunting.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity Options.

Guided Strike: You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Give Chase: You can use your channel Divinity to grant you and your allies speed in order to chase your target. Choose any number of creatures within 30 feet of you. For the next minute you and your chosen creatures have their speed increased by 10ft.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

hunter's mark, snare

5th

breast sense, locate animal or plant

9th

haste, speak with plant

13th

guardian of nature, dominate beast

17th

commune with nature, hold monster

Ranged Combatant

Additionally when you pick this subclass at 3rd level, you gain the ability to use a weaker Divine Smite when you hit a creature with a Bow or Spear, or other weapon with the Thrown or Ranged property. When using a ranged smite, your damage die drop to a d6.

Aura of Guiding

Beginning at 7th level, you help allies land their blows. While you are not incapacitated, you can choose up to 4 creature within 60 feet of you to gain a +1 to hit.

At 18th level, the range becomes 120 feet, and you can choose as any amount of creatures within the aura.

Savage Precision

Starting at 15th level, your attacks score a critical on a roll of 19 or 20 on the d20.

Avatar of the Hunt

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of the hunt, gaining the following benefits for 1 minute:

  • You gain truesight with a range of 120 feet.
  • When you take the attack action on your turn, you can make an additional attack as part of that action
  • Once on each of your turns when you make a weapon attack and miss, you can cause the attack to hit instead

Once you use this feature, you can’t use it again until you finish a long rest.

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