Base Class: Barbarian
The fury and power of the nine Hells courses through your vines like liquid fire. While you might not be born of the hells your anger and rage surely were forged in the in the deepest pits. Your rage burns and twists your very being as your victims' souls are casted to the pits of the nine hells. You are the fury of the hells unleashed on the mortal realm. Gods help anyone who stands in your way.
Hell's Visage
At 3rd level, when you adopt this path, you start to take on the hellish visage of a great devil. Your teeth become sharp, menacing, daggers. Your fingernails turn black and grow long and sharp. The whites of your eyes blacken. Most notably you grow curved devilish horns from your head. If you already have horns, those horns grow more intense and delish.
When you enter your rage, your Hellish Visage intensifies, revealing the true fury of hell within. Until the rage ends, you can use your horns as a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
Horns: While raging, your horns extend even further and crack with infernal fire, which you can use to make unarmed strikes. It deals 1d8 + your Strength modifier piercing damage on a hit. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hell Fire: While raging, one per turn you can channel the fires of hell into your melee attack. On a hit you can do an additional 1d6 + half your Barbaran fire damage. The soul of any creature killed with this damage is banished to the pits of hell.
Hellish Resistance
At 6th level the fury of the nine hells toughens not only your soul but also your body. While raging, your flesh hardens and cracks with infernal fire. You have resistance to fire and cold damage. You gain proficiency in Charisma saving throws.
Returned from Hell
At 10th level the army of the Nine Hells spills out into the mortal realm around you.
While raging, any creature killed with an attack fueled by the Hell fire feature burst into hell fire and a Minon of the nine hell rips through the creature's body. Roll 1d20, on a 1-15 one (1) Lemure appears, on a 16 - 19 one Imp appears, and on a 20 one (1) spined Devil appears. These hellish minions are hostile to all creatures, except you. The devils pursue and attack the nearest non-devil to the best of their ability. When your rage ends, or you become incapacitated the devils become hostile to you and will return to hell in a column of fire after 1 round.
Arch Visage
At 14th level your body is nearly consumed by the Nine Hells. Your grip on your mortal soul slips even deeper into the depth. Your creature type becomes Fiend, and you count as Fiend for any spells or effects that affect Fiends. Additionally, if you were to die your soul is immediately banished to the Hells. You cannot be brought be brought back to life unless your soul is freed.
Hellish Immunity: You have immunity to fire and cold damage.
While raging you can choose one of the following features. You can pick a new feature each time you rage.
Cloven Hooves
While raging, your speed increases by 10 feet and you are not slowed by difficult terrain. Additionally, opportunity attacks against you are made at disadvantage.
Devilish Wings
While raging you sprout leathery devil like wings. You gain a fly speed equal to half your walking speed.
Horns of the Arch Devil
Your horns now deal 1d10 + your Strength modifier piecing damage. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
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7/6/2022 11:22:53 PM
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