Base Class: Barbarian
Path of the Rage Rune Barbarian focuses on giving ranged options to the Barbarian class.
Rune Infusion
Starting when you choose this path at 3rd level, you can brandish weapon or ammunition with a red rage filled rune, doing an attack roll with a weapon or ammunition marked by the rune while you are raging consumes the rune and adds the Rage damage amplifier to the resulting damage if it hits, this can stack if you already have the Rage damage amplifier on a melee weapon. On a miss the bonus damage is discarded.
Ranged weapons marked will not pass their mark to the ammunition.
It takes 1 minute to mark a rune per weapon or 1 minute per 10 projectiles, you must use concentration to be able to brand a rune.
Empowered Shot
Beginning at 6th level, runic energy passes through your body and weapon so that whenever you are raging you gain +2 to ranged weapon attack rolls or thrown weapon attack rolls. If you are proficient with a ranged weapon you can use strength as it's damage and roll ability modifier.
While raging you also gain +50ft of range to ranged and thrown weapons.
Return to Sender
Beginning at 10th level, you and your weapons are linked through the runes, weapons thrown or ammunition used while raging can be recalled back to you once per short rest.
If the weapon or ammunition is stuck on a creature, the recall damages them again as if the creature was hit by a melee attack roll.
Roll 1d4 for every ammunition recalled, if a 1 is rolled the ammunition is destroyed and can no longer be used.
Rune Overseer
Starting at 14th level, you gain proficiency on Perception and Insight, and while raging, you true sight of any creature within 150ft of you.
You also gain advantage on ranged attack rolls against creatures you have true sight of.
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