Fighter
Base Class: Fighter

You wear a mask inhabited by a spirit who's wrath knows no end. You've learned to control this power and use it to aid you in battle and life.

Mask Maker

Beginning when you choose this archetype at 3rd level, you gain proficiency with leatherworkers tools, and you learn to speak, read, and write a language of your choice. You also gain a special mask that is inhabited by a spirit, which you wear when using the features of this subclass. You determine its appearance.

Heart of the Mask

When you choose this archetype at 3rd level, The spirit that inhabits the mask can overcome you, granting you with supernatural strength, agility, and focus. 

You can use a bonus action to allow the spirit to overcome you, which lasts for 1 minute. It ends early if you are incapacitated, You can also dismiss the spirit at any time (no action required).

While the spirit is active, you gain the following benefits:

You gain a bonus to your AC equal to your charisma modifier (minimum of +1).

Your weapon attacks deal an extra 1d6 force damage

Your movement speed increases by 10 feet

You have advantage on Strength (Athletics) checks.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Shadow of the Mask

Starting at 7th level, you can use your action to manifest your mask’s shadow. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

Wrath of the Mask

You can focus the spirit’s fury. Whenever you take the Attack action, you can make one additional attack.

You can use this feature a number of times equal to your charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Touch of the Mask

Starting at 15th level, The spirit can grant you some additional life force. As a bonus action you can gain temporary hit points equal to your fighter level + your Charisma modifier.

Manifestation of the Mask

Starting at 18th level,as a bonus action you can call upon the spirit manifests in a physical form granting you the following benefits for the next minute:

Spectral wings sprout from your back and grant you a flying speed of 60 feet.

Whenever a creature hits you with an attack roll, that creature takes 2d10 force damage, as the spirit lashes out in retribution.

Once you use this feature, you can't use it again until you finish a long rest.

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