Base Class: Druid
Magic Inheritance
You were raised by a true hero causing unusual changes in yourself. You are able to wildshape from your humanoid form to your bird form a number of times equal to your Wis. modifier (minimum of 1) Your bird form is faster and stronger. While you are in this form, you can't cast spells or concentrate on spells. You regain wildshapes every short or long rest. This form lasts 1 hour at a time, at the end of the hour, you can decide to recast this ability if you have more uses.
Bird Stats: AC-16 HP-Max Hp +40 Speed (Walking)-80ft. Speed(Flying)-50ft. Jumping (Vertical)-10ft. Jumping (Horizontal)-20ft. Languages-Same languages known in humanoid form Resistances-Poison, Piercing from non-magical attacks Immunity to Conditions-Exhaustion
(STR. 14/+2) (DEX. 20/+5) (CON. 16/+3) (INT. 18/+4) (WIS. 18/+4) (CHA. 10/+0)
Actions: Multi-attack: 2 Claw attacks
Claw Attack: (+5 to hit) 1D10 slashing damage (Damage goes up by 1D10 every other level)
Kick: (Dex. 17) 2D8 bludgeoning damage (Damage goes up by 2D8 every 2 levels) Knock enemy back up to 15 ft in any direction. Target must succeed on a Strength check against you or be knocked prone.
Wind Slash: (Dex. 17) All enemies within 10 feet of you are knocked back 15 feet and knocked prone if they fail a Strength saving throw. They each take 1D6 bludegoning damage if they hit something while being pushed back. (Damage increases by 1D6 every 2 levels)
Shapechanger
At 2nd level, you are able to use Wildshape as a bonus action. Additionally, you can wildshape into more powerful creatures. There are no restrictions to what you can wildshape into whether it having a flying or swimming speed. You can use a bonus action and a spell slot while in wildshape form to regain 1D8 hit points per level of the spell slot. You can wildshape into creatures according to the chart below:
2nd level - CR 1 - EX: Bug Bear
4th level - CR 2 - EX: Centaur
8th level - CR 4 - EX: Red Dragon Wyrmling
14th level - CR 5 - EX: Giant Crocodile
20th level - CR 6 - EX: Wyvern
Primal Strike
At 6th level, Any attack made while in a wildshape or polymorphed form is magical for the purpose of overcoming non-magical damage resistances and immunities. Your Magic Inheritance form gains a +20 walking speed, +10 flying speed, and a +10 to both jumps.
Primal Wildshape
At 10th level, You can choose a creature equal to your Druid class level after every long rest and you are able to wildshape into that creature. You can only use one use of your wildshapes to transform into this creature. (Basically casting polymorph on yourself for free) The number of creatures you can choose increases to 2 at 16th level.
Prime Familiar
At 14th level, you can cast find familiar as a 1st level spell slot. The familiar can take on new forms due to your Filolial heritage.
Giant Eagle, Giant Owl, Raven, Eagle, Crow, Owl, Hawk, Falcon, and other avian creatures of a max CR of 1 approved by your GM.
Magic Inheritance
You were raised by a true hero causing unusual changes in yourself. You are able to wildshape from your humanoid form to your bird form a number of times equal to your Wis. modifier (minimum of 1) Your bird form is faster and stronger. While you are in this form, you can't cast spells or concentrate on spells. You regain wildshapes every short or long rest. This form lasts 1 hour at a time, at the end of the hour, you can decide to recast this ability if you have more uses.
Bird Stats: AC-16 HP-Max Hp +40 Speed (Walking)-80ft. Speed(Flying)-50ft. Jumping (Vertical)-10ft. Jumping (Horizontal)-20ft. Languages-Same languages known in humanoid form Resistances-Poison, Piercing from non-magical attacks Immunity to Conditions-Exhaustion
(STR. 14/+2) (DEX. 20/+5) (CON. 16/+3) (INT. 18/+4) (WIS. 18/+4) (CHA. 10/+0)
Actions: Multi-attack: 2 Claw attacks
Claw Attack: (+5 to hit) 1D10 slashing damage (Damage goes up by 1D10 every other level)
Kick: (Dex. 17) 2D8 bludgeoning damage (Damage goes up by 2D8 every 2 levels) Knock enemy back up to 15 ft in any direction. Target must succeed on a Strength check against you or be knocked prone.
Wind Slash: (Dex. 17) All enemies within 10 feet of you are knocked back 15 feet and knocked prone if they fail a Strength saving throw. They each take 1D6 bludegoning damage if they hit something while being pushed back. (Damage increases by 1D6 every 2 levels)
Shapechanger
At 2nd level, you are able to use Wildshape as a bonus action. Additionally, you can wildshape into more powerful creatures. There are no restrictions to what you can wildshape into whether it having a flying or swimming speed. You can use a bonus action and a spell slot while in wildshape form to regain 1D8 hit points per level of the spell slot. You can wildshape into creatures according to the chart below:
2nd level - CR 1 - EX: Bug Bear
4th level - CR 2 - EX: Centaur
8th level - CR 4 - EX: Red Dragon Wyrmling
14th level - CR 5 - EX: Giant Crocodile
20th level - CR 6 - EX: Wyvern
Primal Strike
At 6th level, Any attack made while in a wildshape or polymorphed form is magical for the purpose of overcoming non-magical damage resistances and immunities. Your Magic Inheritance form gains a +20 walking speed, +10 flying speed, and a +10 to both jumps.
Primal Wildshape
At 10th level, You can choose a creature equal to your Druid class level after every long rest and you are able to wildshape into that creature. You can only use one use of your wildshapes to transform into this creature. (Basically casting polymorph on yourself for free) The number of creatures you can choose increases to 2 at 16th level.
Prime Familiar
At 14th level, you can cast find familiar as a 1st level spell slot. The familiar can take on new forms due to your Filolial heritage.
Giant Eagle, Giant Owl, Raven, Eagle, Crow, Owl, Hawk, Falcon, and other avian creatures of a max CR of 1 approved by your GM.
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