Bard
Base Class: Bard

Bards of the College of Foolery specialize in the chaotic fun found throughout the world and channel it through their music, tricks, and personality. Typical Foolery bards specialize in a variety of tricks such as acrobatics, juggling, magic card tricks, joking, storytelling, and songs. While other bards entertain others through beauty, creativity, knowledge, or through the excitement of a fight, Foolery bards entertain others through comedy, laughter, and satire.

Continuous Laughter

Starting at Level 3, when you aid an ally with an attack roll, ability check, or saving throw. If using your bardic inspiration, you can use this ability. If the roll succeeds, depending on what roll it was (ability check, attack roll, or saving throw), the creature will have an advantage on the next roll of that type within the next 10 minutes.

Unsettling Words

3rd-level College of Eloquence feature

You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Unfailing Inspiration

6th-level College of Eloquence feature

Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

Universal Speech

6th-level College of Eloquence feature

You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.

Infectious Inspiration

14th-level College of Eloquence feature

When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.

You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes