Monk
Base Class: Monk

Graviton was a powerful githzerai monk that traveled the inner and outer planes on a quest to enhance his martial arts. This quest took him from the Infinite Layers of the Abyss to the Seven Heavens of Mount Olympia. He traveled over the endless expanse of the Astral Plane and even dipped into the Shadowfell, Fey, and Ethereal for training. Graviton learned much on these adventures, eventually returning to teach others his methods.

Graviton Punch

Starting when you choose this tradition at 3rd level, your attacks can disrupt your target’s ki, making it lighter than air. Whenever you hit a creature that weighs less than 500 pounds with one of the attacks granted by your Flurry of Blows, you can force the target to make a Constitution saving throw. On a failed saving throw, the creature rises vertically, up to 20 feet and remains suspended there until the end of your next turn. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or ceiling), which allows it to move as if it were climbing.

On each subsequent turn, you use your bonus action to expend 1 ki point to extend the duration of the effect until the end of your next turn.

When the effect ends, the target floats gently to the ground if it is still aloft.

Graviton's Hand

At 3rd level, you learn the mage hand cantrip unless you already know it. The hand is invisible when you cast the cantrip with this trait.

Graviton's Defense

At 6th level, you learn the shield spell, which you can spend 2 ki points to cast without providing material components.

Graviton's Might

At 11th level, you can use your willpower to alter reality. As an action, you can spend 4 ki points and choose a point within 150 feet of you. You reverse gravity in a 20-foot radius, 20-foot high cylinder centered on that point. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you use this feature. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. You can choose a number of creatures or objects equal to your Wisdom modifier not to be affected by the reversal in gravity.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

The effect lasts until the end of your next turn, you use your bonus action to dismiss it, or you are incapacitated. On each subsequent turn, you can spend 1 ki point to maintain this effect, extending its duration until the end of your next turn.

Once the effect ends, affected objects and creatures fall back down.

Astral Warrior

At 17th level, you gain a flying speed equal to your movement speed. In addition, you provoke no opportunity attacks when you move out of an enemy’s reach.

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