Monk
Base Class: Monk

The way of the bloody knuckle is an unorthodox and brutal fighting style that often lacks the formal teachings or trainings of other monk paths. These monks rely on fast, decisive strikes and sure-footed evasion to dispatch foes efficiently and brutally. Warriors that follow this path often lack the traditions and formality of typical monks, instead unlocking their ki through self-determination and supernatural fighting instinct.

Expert athlete

When you chose this path at 3rd level, you reach a level of physical fitness and raw strength unseen in most monks. You gain proficiency in the athletics skill and strength saving throws if you do not already have it. Tour proficiency bonus is doubled for any ability check that uses either of these proficiencies.

Old One-Two

Also at 3rd level you learn to string unarmed strikes into devastating knockout combos. When you land two unarmed strikes in a row against a creature, you can chose one of the following effects to impose on a creature:

  • The next attack against the target this round has a +2 to hit
  • The target is pushed back 5 feet if they are at most one size larger than you

And at level 7 you have the option to deafen the target until the start of your next turn

attack up

next attack on target has  +2 to hit

deafen

deafens target until start om my next turn

knockback

knock back target 5 feet if they are at most one size larger than you

Bob and Weave

By 6th level, your experience getting into scraps has taught you how to deftly avoid enemy attacks and then exploit their openness  with brutal counterattacks. After a creature misses with an attack, you can use your reaction to spend 1 ki point and immediately make a single unarmed strike against them.

Down But Never Out

By 11th level, you've become well accustomed to physical punishment and knockout blows. If you are unconscious at the start of your turn, you can spend 2 ki points and your action to regain consciousness. When you do so, you regain 1 hitpoint and gain an additional amount of temporary hitpoints equal to your constitution modifier plus half your monk level. The cost of using this feature increases by 2 ki points each time you use it before completing a long rest, after which it resets to costing 2 points.

Unending Blows

At 17th level, your speed and aggression is unmatched, allowing you to throw a constant stream of blows. If both of your hands are free, when you use flurry of blows you can make three unarmed strikes instead of two. Additionally when using your Bob and Weave feature you can spend 1 additional ki point to make an additional unarmed strike as part of the same reaction.

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