Barbarian
Base Class: Barbarian

Cursed by an elemental or maybe even blessed, your blood boils. You harbor a burning wrath capable of setting yourself ablaze with scarring flames. Your path leaves behind a trail of scorched earth and burned foes. The flames may singe you, but they immolate your enemies and leave behind nothing but ash. Many barbarians of this path see their scars as a symbol of pride, others may feel shame in how their body has been harmed. Whether it is welcome or loathed, barbarians recognize the potential and power that this path offers.

Burning Blood

When you choose this path at 3rd level, you gain special abilities that use a special dice called Burn Dice. Your burn dice start as d4s, but improve as you gain levels in Barbarian. Your Burn Dice improve as follows:

Barbarian Level

Burn Dice

3rd

d4

9th

d6

13th

d8

17th

d10

Searing Rage

When you take this path at 3rd level you let loose the flames from within, setting your body on fire in the process. When you enter a rage you may choose to make it a Searing Rage as part of the same action, granting the following effects:

  • You take fire damage equal to a roll of your Burn Dice. This happens again at the start of each of your turns until your  Searing Rage ends.
  • Your melee attacks deal additional damage equal to a roll of your Burn Dice.
  • When you bring a creature to 0 hit points with an attack that deals fire damage, you gain temporary hit points equal to the fire damage dealt as part of that attack.

This rage ends under the same conditions that ends your Rage feature. In addition, you may enter a searing rage as a bonus action on any turn during a rage.

Symbiotic Flames

Starting at 6th level, your flames begin to work with you more than against you. You may cast Control Flames, even during your rage. 

In addition, you gain resistance to fire damage if you don't already have it.

Leaping Embers

By 10th level, the flames flying off of you can jump from foe to another. Once per turn when you make a melee weapon attack during your Searing Rage, you may make an additional weapon attack against a creature within 5 feet of the initial target. On a hit you only deal damage equal to a roll of your Burn Dice + your rage damage.

You may make this attack even if the initial attack roll missed.

Invigorating Pyre

By 14th level, a foe killed by your flames is sapped of all of their energy and left to burn. When you reduce a creature to 0 hit points during your Searing Rage, you may choose to allow your flames to engulf their body, killing the creature and destroying any non-magical items they were carrying. Their body gives off 40 feet of bright light and 40 feet of dim light for 1 minute and you gain the following benefits:

  • You regain health equal to a roll of your Burn Die.
  • Your strength score is magically increased by 2 until the end of your rage. This bonus can give a maximum of +6 to your strength score, but can't surpass 30 strength.

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2022 6:29:29 PM
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7/8/2022 11:34:02 PM
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