Base Class: Warlock
Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton
Chaos Wielders choose the Elemental Chaos as their patron, allowing them to tap into the raw forces of chaos and manipulate fate itself. In their temperaments, these warlocks often resemble the force they serve - they are erratic and sometimes even nihilistic, not bound by any standards of laws or social norms. As a result, Chaos Wielders are usually spurned by the rest of society and are considered dangerous in their seemingly incomprehensible motives.
Expanded Spell List
At 1st level, the Elemental Chaos lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
Chaos Wielder Expanded Spells
Spell Level - Spells
1st - bane, bless
2nd - flaming sphere, spiritual weapon
3rd - blink, call lightning
4th - confusion, polymorph
5th - flame strike, reincarnate
Wild Magic
Starting at 1st level, your spells can have unforeseen consequences. You can choose to apply a Wild Magic Surge effect immediately after you cast the spell. Roll for a random effect on the Wild Magic Surge table on page 104 of the Player’s Handbook. You can use this feature a number of times equal to half your warlock levels rounded down, and you regain all expended uses when you finish a long rest.
Flows of Chaos
Starting at 6th level, you can manipulate fate using the power of chaos. When any creature makes an attack roll, ability check, or saving throw, you can use your reaction to roll 1d4 and apply the number rolled as a bonus or penalty to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur. At 10th level, this dice increases to 1d6, and at 14th level this dice increases to 1d8. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Order in Chaos
Starting at 10th level, you can manipulate the energies of your spells for optimal effect. For any spell that requires a dice roll, you can roll twice and take the desired roll. Once you use this feature, you can’t use it again until you finish a short or long rest.
Twisted Fate
Starting at 14th level, you can manipulate your fate and those of others. When any creature makes an attack roll, ability check, or saving throw, you can use your reaction to give advantage or disadvantage to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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