Base Class: Rogue
Hyper English
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
The 20-meter pacer test will begin in 30 seconds. Line up at the start.
The running speed starts slowly but gets faster each minute after you hear this signal.
A single lap should be completed each time you hear this sound.
Remember to run in a straight line, and run as long as possible.
The second time you fail to complete a lap before the sound, your test is over.
The test will begin on the word start.
On your mark, get ready, start.
Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
The 20-meter pacer test will begin in 30 seconds. Line up at the start.
The running speed starts slowly but gets faster each minute after you hear this signal.
A single lap should be completed each time you hear this sound.
Remember to run in a straight line, and run as long as possible.
The second time you fail to complete a lap before the sound, your test is over.
The test will begin on the word start.
On your mark, get ready, start.
Panache
At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.
If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
The 20-meter pacer test will begin in 30 seconds. Line up at the start.
The running speed starts slowly but gets faster each minute after you hear this signal.
A single lap should be completed each time you hear this sound.
Remember to run in a straight line, and run as long as possible.
The second time you fail to complete a lap before the sound, your test is over.
The test will begin on the word start.
On your mark, get ready, start.
Elegant Maneuver
Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
The 20-meter pacer test will begin in 30 seconds. Line up at the start.
The running speed starts slowly but gets faster each minute after you hear this signal.
A single lap should be completed each time you hear this sound.
Remember to run in a straight line, and run as long as possible.
The second time you fail to complete a lap before the sound, your test is over.
The test will begin on the word start.
On your mark, get ready, start.
Master Duelist
Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
The 20-meter pacer test will begin in 30 seconds. Line up at the start.
The running speed starts slowly but gets faster each minute after you hear this signal.
A single lap should be completed each time you hear this sound.
Remember to run in a straight line, and run as long as possible.
The second time you fail to complete a lap before the sound, your test is over.
The test will begin on the word start.
On your mark, get ready, start.
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