Barbarian
Base Class: Barbarian

Barbarians of The World Tree are Barbarians who worship and protect the world tree and protect it with their lives. They care and bond with nature like a Druid, but to a higher extent, being able to bond with the very essence of Valhalla. This energy, known as Vita is able to be used to cast spells that revolve around nature and the world around the Barbarian. The greatest of Barbarians of The World Tree are able to commune with Yggdrasil on a higher level, communicating with it and asking for guidance, with the tree answering with powerful emotions and feelings given to the individual. These Barbarians also are healers and supporters of life and emotion in all creatures, looking down on absence of care or emotion. Any creature that steals joy or love from other creatures is the ultimate enemy of any Barbarian of The World Tree.

Yggrdasil's Guidance

As a bonus action on your turn, if you take the attack action on this turn, you may add a +10 bonus to the attack roll. If the attack is a critical hit, the attack deals an extra 1d6 Radiant damage to the target. This ability does not affect extra attacks. You may use this ability twice per day.

Protective Trance

Starting at 6th level you can use an action to begin to enter a trance like state, summoning vines all around yourself. You must use your next turn's action to finish making the vines surround you. While using this ability you have advantage on saving throws, cannot move, and have a +5 bonus to AC unless the attacker deals fire damage, which, if that is the case, upon taking damage you instantly leave the state and you are stunned for 1 round. On every following turn while you are in the trance you can use your action to regain 1d12 temporary hit points. While in the trance you are blinded and deafened. You cannot use bonus actions or take reactions while in this state. You may leave the trance as an action on your turn. This ability can only be used once per long rest.

Yggdrasil's Wrath

Starting at level 10, you may use your action to call down Yggdrasil's Wrath on one creature you can see as an action. Roll a percentile die. If the result is no more than double your level, the target's Vita begins to be sucked into The World Tree. The creature is poisoned and frightened of you, and take 4d20+10 necrotic damage. This ability can only be used once per day, and after using it you cannot take any actions for 3 rounds.

Yggdrasil's Care

Starting at level 14 every time a creature makes a melee attack against you, they must succeed a DC 15 Constitution saving throw or take 1d20+4 Necrotic damage.

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