Base Class: Monk
You belong to an ancient monastic tradition that focuses solely on hunting down dangerous spellcasters.
Weave Disrupting Flurry
Starting at 3rd level, you can strike magic wielders and disrupt their spellcasting. When you hit a creature concentrating on a spell, with one of the attacks granted by your Flurry of Blows, that creature has disadvantage on the saving throw it makes to maintain its concentration. Additionally, when you reach 6th, 11th, and 17th level in this class, when a creature fails concentrating on a spell, they take additional 1d6 psychic damage. That increases to 2d6 at 11th and 3d6 at 17th level in this class.
6th level feature
At 6th level, you gain the ability to use ki to target a specific spellcasting component of a creature. As an action, you can spend 2 ki points to target a specific spellcasting component of a creature.
Throat Strike
You strike the throat of a creature to foil their verbal component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the target is under the effect Silence until the end of your next turn.
Paralyzing strike
You strike the arms of a creature to foil their somatic component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the targets arms are Restrained until the end of your next turn.
Focus disarm
You strike the spellcasting focus of a creature to foil their material component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the target is unable to use material components until the end of your next turn.
11th level feature
Your constant exposure to magic of the weave has heightened you senses to it. You can cast Detect Magic times equal to your proficiency bonus per long rest. Additionally, when a creature casts a spell, you know it's direction even without seeing or hearing it.
Anti magic field
At 17th level you have honed your ki to the point you can stop magic around you for a time. You can spend 5 ki point to stop spells magic around you for 1 minute. You automatically foil any spells bellow 5th level. For spells above 5th, make a wisdom check using proficiency bonus DC 10 for 6th level spells increasing to DC15 for 7th, DC20 for 8th and DC25 for 9th level spells.
Weave Disrupting Flurry
When you hit a creature concentrating on a spell, with one of the attacks granted by your Flurry of Blows, that creature has disadvantage on the saving throw it makes to maintain its concentration. Additionally, when you reach 6th, 11th, and 17th level in this class, when a creature fails concentrating on a spell, they take additional 1d6 psychic damage. That increases to 2d6 at 11th and 3d6 at 17th level in this class.
Anti spellweaving
At 6th level, you gain the ability to use ki to target a specific spellcasting component of a creature. As an action, you can spend 2 ki points to target a specific spellcasting component of a creature.
Throat Strike
You strike the throat of a creature to foil their verbal component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the target is under the effect Silence until the end of your next turn.
Paralyzing Strike
You strike the arms of a creature to foil their somatic component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the targets arms are Restrained until the end of your next turn.
Focus Disarm
You strike the spellcasting focus of a creature to foil their material component. Make a regular melee attack, but you can add your Wisdom modifer to the attack roll. If it hits, the target is unable to use material components until the end of your next turn.
Magic Exposure
Your constant exposure to magic of the weave has heightened you senses to it. You can cast Detect Magic times equal to your proficiency bonus per long rest. Additionally, when a creature casts a spell, you know it's direction even without seeing or hearing it.
Anti Magic Field
At 17th level you have honed your ki to the point you can stop magic around you for a time. You can spend 5 ki point to stop spells magic around 10 feet you for 1 minute. You automatically foil any spells bellow 5th level. For spells above 5th, make a wisdom check using proficiency bonus DC 10 for 6th level spells increasing to DC15 for 7th, DC20 for 8th and DC25 for 9th level spells.
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