Base Class: Barbarian
Barbarians that follow the Path of Beauty excel in making the battlefield a performance for all of those watching. These warriors see battles as a stage on which they can present their strength in a glorious and brutal manner, with spilled blood being worn like a pleasant garment a performer wears. A barbarian of this path thirsts for the eyes of onlookers, for it means another person is able to witness them perfect their craft.
Impeccable Flex
3rd-level Path of Beauty feature
When you choose this path at 3rd level, your fantastic muscles have made you quite persuasive. You have proficiency with the Performance skill, if you don’t have it already. Additionally, when you are making a Persuasion check on a creature that can see you, you can choose to flex your muscles, granting yourself advantage on the check. If the creature cannot see you, this feature cannot be used on it. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after finishing a long rest.
Dazzling Rage
3rd-level Path of Beauty feature
At 3rd level, you can astound your foes with your battle prowess. While you are raging, the first creature that you hit with an attack on each of your turns must make a Wisdom saving throw. The DC for this saving throw is 8+your proficiency bonus+ your Charisma modifier. On a failed save, the creature is charmed by you until the start of your next turn. While charmed by you in this way, the creature’s movement is halved, as it watches your performance in battle with amazement. You can only have one creature charmed by this at a time and a creature automatically succeeds on the saving throw if it cannot see you.
Empowering Presence
6th-level Path of Beauty feature
At 6th level, you can inspire your companions with your vigor and might. When you enter your rage, you can choose a number of friendly creatures you can see within 60 feet of you equal to your Charisma modifier (minimum of 1). While the selected creatures can see you, they have advantage on saving throws against being charmed and frightened until the end of your rage.
Center of Attention
10th-level Path of Beauty feature
At 10th level, you become the focus of a creature you choose at the start of battle. On your first turn in combat, you can use your action to cast the spell enthrall at a creature you can see in the spell’s range without using a spell slot or components. The creature must be able to see you for the spell to be cast. Charisma is your spellcasting ability for this spell. Additionally, when you cast the spell in this way, creatures don’t have advantage on the saving throw if you or your allies are fighting it. You can use this feature a number of times equal to your proficiency bonus, regaining expended uses after finishing a long rest.
Adoring Warriors
At 14th level, when you take damage from a creature that is within 30 ft. of you, you can use your reaction to cause a creature charmed by you to move up to its base speed towards the creature and make a melee weapon attack against it. If the charmed creature is not able to be in range to attack after moving, then it moves as close as possible towards the target without attacking.
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