Base Class: Fighter
Some fighters head right on into the fight, but others ambush their enemies when they least expect it. Krigers are warriors from the north that excel in ambushing their prey when they least expect it, trying to compensate for the unfair fight with surprise in the enemy ranks. They are also seasoned seamen, being able to go for months on a ship, from destination to destination. Due to their wanderlust and fighting in other lands, they are able survivalists and are capable to adapt to any climate or terrain. Most favor the cold environments of the north and are accustomed to the freezing land that lays in the north. But together, their ambushes, their ability to survive, and seamanship make them a force to be reckoned with.
Blitzkrieg
3rd-Level Kriger Feature
When you hit a creature that is surprised or being flanked, you can add your proficiency bonus to the damage roll.
Seamanship
3rd-Level Kriger Feature
You've realized your capability to sail. You gain proficiency with Water vehicles and Navigator's tools.
Survivalist
3rd-Level Kriger Feature
You're adept at surviving in any environment. You gain proficiency in the nature and survival skills.
Viel of the North
7th-Level Kriger Feature
You can take the hide action if you're only lightly obscured by snowfall, winter fog, or some other winter phenomenon. If you attack while hiding in winter phenomena, you can always blitzkrieg.
Vicious Attack
10th-Level Kriger Feature
When you hit with a melee attack, you can use your bonus action to deal an extra amount of damage equal to your fighter level.
You can do this a number of times equal to your constitution modifier (minimum of 1). You regain all expended uses after a long rest.
Might of Valhalla
15th-Level Kriger Feature
As a bonus action, you can transform into an einherjar. For 1 minute, you gain the following benefits.
- You deal an additional amount of radiant damage with your attacks equal to your wisdom modifier (minimum of 1).
- Your body is blessed with vitality. You gain 10 temporary hit points.
- Fury burns within you, fueling your energy. Your speed increases by 10 feet.
Once you use this feature, you cannot use it again until you finish a long rest. When you use this feature, you suffer one level of exhaustion.
Viking's Spirit
18th-Level Kriger Feature
When you are below half your maximum hit points, you can use your bonus action to regain hit points equal to 2d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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