Fighter
Base Class: Fighter

Some fighters head right on into the fight, but others ambush their enemies when they least expect it.  Krigers are warriors from the north that excel in ambushing their prey when they least expect it, trying to compensate for the unfair fight with surprise in the enemy ranks.  They are also seasoned seamen, being able to go for months on a ship, from destination to destination.  Due to their wanderlust and fighting in other lands, they are able survivalists and are capable to adapt to any climate or terrain.  Most favor the cold environments of the north and are accustomed to the freezing land that lays in the north.  But together, their ambushes, their ability to survive, and seamanship make them a force to be reckoned with.

Blitzkrieg

3rd-Level Kriger Feature

When you hit a creature that is surprised or being flanked, you can add your proficiency bonus to the damage roll.

Seamanship

3rd-Level Kriger Feature

You've realized your capability to sail.  You gain proficiency with Water vehicles and Navigator's tools.

Survivalist

3rd-Level Kriger Feature

You're adept at surviving in any environment.  You gain proficiency in the nature and survival skills.

Viel of the North

7th-Level Kriger Feature

You can take the hide action if you're only lightly obscured by snowfall, winter fog, or some other winter phenomenon.  If you attack while hiding in winter phenomena, you can always blitzkrieg.

Vicious Attack

10th-Level Kriger Feature

When you hit with a melee attack, you can use your bonus action to deal an extra amount of damage equal to your fighter level.

You can do this a number of times equal to your constitution modifier (minimum of 1).  You regain all expended uses after a long rest.

Might of Valhalla

15th-Level Kriger Feature

As a bonus action, you can transform into an einherjar.  For 1 minute, you gain the following benefits.

  • You deal an additional amount of radiant damage with your attacks equal to your wisdom modifier (minimum of 1).
  • Your body is blessed with vitality.  You gain 10 temporary hit points.
  • Fury burns within you, fueling your energy.  Your speed increases by 10 feet.

Once you use this feature, you cannot use it again until you finish a long rest.  When you use this feature, you suffer one level of exhaustion.

Viking's Spirit

18th-Level Kriger Feature

When you are below half your maximum hit points, you can use your bonus action to regain hit points equal to 2d10 + your fighter level.  Once you use this feature, you must finish a short or long rest before you can use it again.

Kriger Image

Comments

Posts Quoted:
Reply
Clear All Quotes