Sorcerer
Base Class: Sorcerer

Graviturgic Spells

You learn additional spells when you reach certain levels in this class, as shown on the Shard of Attraction Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or a transmutation spell from the sorcerer, warlock, or wizard spell list.

Fugite Omnis

At 1st level, you can partially ignore the shackles of gravity. You gain the ability to hover a few inches off the ground. You can ascend and descend as part of your movement. You can’t hover more than a foot above the ground, and fall if you are above that height. If you were to be knocked prone while hovering, you are instead made to stand on the ground.

In addition, you learn the Heavy Spell Metamagic option. It doesn't count against the number of Metamagic options you know.

Inexorable Attraction

At 6th level, as an action, you can generate a powerful gravity well. Choose a creature within 60 feet of you. It must succeed on a Strength saving saving throw or be pulled in a straight line to a point within 60 feet of it that you can see. If it ends this movement on a solid surface, it takes 1d6 bludgeoning damage for each 10 feet traveled and falls prone. If creatures are in the gravitational path of your target, they must succeed on a Dexterity saving throw against your spell save DC, or take 1d6 bludgeoning damage and be knocked prone. You can use this ability once per short or long rest, or until you expend a spell slot of 2nd level or higher to use it again.

Freed Body

At 14th level, you can perfectly control the effect that gravity exerts on your body. You can ignore fall damage and your movement speed increases by 15 feet. In addition, you gain a flying speed equal to your walking speed.

Devouring Pressure

Beginning at 18th level, you learn the spell bury*. It is a sorcerer spell for you and it doesn't count against the number of sorcerer spells you know. In addition, you can cast the spell by expending 9 sorcery points. If you do so, you can select any number of creatures of your choice to escape the shackles of gravity and not be affected by the spell (including yourself).