Fighter
Base Class: Fighter

The Shield Guardian is a warrior who has trained extensively to use their shield as a weapon as well as a defensive tool.

Shield Bash

Starting at 3rd level, attacks made with a shield deal 1d6 + Strength Modifier bludgeoning damage. The damage die increases to 1d8 at level 10 and 1d10 at level 15. You may add your proficiency bonus to attack rolls made with shields. Whenever you make a shove action using your shield, you may also make a melee attack using your shield against the same target. This attack is dealt before the result of the shove is determined.

Dauntless Defender

Starting at 3rd level, whilst you are wielding a shield your AC and the AC of all friendly creatures within 5ft of you is improved by +1.

This increases to +2 at level 7, +3 at level 10, +4 at level 15 and +5 at level 18.

Sworn Protector

Starting at 7th level, whenever you or an ally within 5ft of you is required to make a saving throw, that creature gains a bonus to the saving throw equal to your proficiency bonus.

Rally

Starting at 7th level, as a bonus action, you or a friendly creature within 15ft of you may move 10ft. Moving this way does not provoke attacks of opportunity. If the creature that moved is you, you and all friendly creatures within 5ft of you gain 1d4 temporary hit points. If the creature that moved was not you, that creature gains 1d4 temporary hit points. Once you use this feature, you must finish a short or long rest before you can use it again.

Shield Throw

Starting at 10th level, you may throw your shield as a ranged attack. Shields you are equipped with have the thrown (20/60) property. You may also have the shield return to the wielder’s hand immediately after it is used to make a ranged attack.

Counter-Attack

Starting at 15th level, whenever an enemy within 5ft of you attacks you with a melee attack and misses, if they are still within 5ft of you at the end of their turn you may perform a shove action against that enemy as a reaction.

Arcane Defence

Starting at level 18, as a reaction you may nullify a spell that has been cast which targets you or a friendly creature within 30ft of you. This may also be used to nullify area of affect spells which would affect you or an ally within 30ft of you. Treat the spell as though it has been cancelled by the counter-spell spell. Once you use this feature, you must finish a long rest before you can use it again.

Shield Guardian Image

Comments

Posts Quoted:
Reply
Clear All Quotes