Base Class: Barbarian
A Barbarian who has been tasked by it clan with the duty of carrying out torture, and then later death sentences to all who has broke the law of their tribe. Most executioner relay on using complex, less bloody methods like hangman, noose, or pyre to their work. Most who walk down this path tend to work as Executioner under their local government, others taking judgement into their own hands. Barbarians who follow down this path tend to use Heavy Two-Handed weapons such as the Greataxe for an example.
Barbarians who follow down this path tend to fight with precision, preferring to use more powerful attacks with precision than the typical reckless abandon typically used by Barbarians.
Executioner Rage
At 3rd level, you unleash the full rage of being an Executioner, putting your full strength into your heavy weapon to use precise deadly hits against your foes. While raging, you gain the following bonuses:
- You have advantage on saving throws against being frightened.
- When you hit an enemy with an opportunity attack, you can force the target to make a Strength saving throw (DC equal to 8 + your proficiency bonus + Constitution modifier) or be knocked prone. You can only use this Ability once per round.
The Executioners Blade
At 3rd level, you wield your trusting weapon that is used not only to kill enemies, but to also to behead them in an gruesome way. You can only attune a weapon, whether non-magical or magical, that is both a two-handed weapon and deals slashing damage, in order for it to becomes the "Executioners Blade". You can only have one weapon attuned at a time. You gain an extra 1d4 slashing damage when wielding the Executioner Blade.
Empowering Judgement
At 6th level, conquering over a foe in combat gives you a sudden rush of adrenaline and rejuvenation to continue on. Whenever you subdue an enemy while raging, you gain an additional walking speed of 10ft onto your own for one round.
Decapitation
Beginning at 10th level, the mere sight ight of you beheading a enemy will strike fear to those around you. When you reduce an enemy health to zero with your weapon, you can choose to behead that enemy if you do so then the ability activates. Enemies that are with 30 feet of you and within eyesight, must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + Strength modifier) or become frightened of you until for 1 minute or until they succeed the save subsequent saves at the end of their turn, the effect will end early if you fall unconscious or if the enemy is outside of line of sight. As a bonus action well this ability is active you can use half of your movement towards an enemy affected by the ability.
You can use this ability equal to half of your proficiency rounded down. You regain all uses of this ability on a long rest
Colossal Cleave
At 15th level, you can now muster the strength to slash at several targets with a Colossal Cleave. You may replace one attack on your turn with a Colossal Cleave. Doing so forces all creatures in a 15 foot cone from you to make a Dexterity save (DC equal to 8 + proficiency bonus + Strength modifier). Anyone within the range of the 15 foot cone with take your weapon damage without your strength mod on a failed save or half on a success.
You can do so a number of times equal to your Constitution modifier per long or short rest. You also regain a use of this ability whenever you reduce a creature to zero hp.
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