Base Class: Monk
Monks of the Way of the Jasmine Dragon are the ultimate masters of tea-making. They perfect their craft through study and meditation, infusing their brews with ki energy to enhance their flavor, and to add potion-like beneficial effects.
For these monks, tea is not merely a drink, teamaking not merely a craft. Both the brewing and drinking of tea is an integral part of their personal meditations. The tea making making process is a highly ritualized, carefully memorized and choreographed series of steps, taking great care with both the tea itself and the utensils used to make it.
Teamaker
When you choose this tradition at 3rd level, you become an expert at tea-making. You gain proficiency with Brewer’s Supplies and Herbalism Kits, and add double your
proficiency bonus to checks you make with them. While holding a drink, you can expend 1 Ki Point to keep it at the perfect temperature for the next 8 hours.
Infuse Tea
At 3rd level, you gain the ability to infuse Ki energy into specially and careful crafted tea, providing boon to those who drink it. You learn three Ki tea recipes of your choice, as listed at the end of this section. During a short rest, you can brew a number of cups of Ki tea up to your Wisdom modifier, as long as you have both Brewer’s Supplies and an Herbalism Kit.
For each cup of Ki tea you brew, you can spend 1 Ki Point at the end of the short rest in order to infuse it with magical properties, based on the recipe. The tea is delicious but mundane unless infused with Ki in this way. The tea’s magical properties rely on it being the perfect temperature, and infusing a cup with Ki keeps it at just the right temperature for 8 hours, after which it loses its magical properties. Reheating the tea, or using other heating methods, just isn’t the same, and does not affect how long the Ki tea remains infused. When you complete a short or long rest with Ki tea already infused, those cups lose their magical properties. A creature holding a cup of Ki tea can use their action to drink it, consuming the entire cup’s worth of tea and gaining its effects as if it were a potion. If a cup of Ki tea requires a check or saving throw, the DC equals your Ki Save DC, regardless of who drank the cup. You learn three additional Ki tea recipes at 6th, 11th, and 17th level. Additionally, when you gain a level in this class, you can choose one of the Ki tea recipes you know and replace it with another Ki tea recipe.
Agave Quencher
Brewed with cactus juice, this tea is very quenching. Upon drinking this tea, you gain the ability to breath underwater for 1 hour. This tea also satiates your thirst exceptionally well, and counts as if you had drank a gallon of water for the day.
Ancient Elderberry
Upon drinking this black tea, you feel just a little bit wiser. You add the brewer’s Wisdom modifier to your Charisma and Wisdom checks for 1 minute.
Cleansing Ginger
The spice in this tea is surprising, but also quite refreshing. Upon drinking this tea, one poison or disease of your choice that is affecting you is neutralized.
Dragon of the West
This tea feels hotter than normal, yet does not burn the tongue. Upon drinking this tea, you immediately breath fire from your mouth, and cast burning hands at 1st level.
Dune Blossom
This tea is the color of sand, and its warmth lingers in your stomach for hours. Upon drinking this tea, you gain resistance to fire damage for 1 minute, and you become acclimated to hot climates for 8 hours.
Glacial Infusion
This tea is oddly cold going down, though it has a refreshing taste. Upon drinking this tea, you gain resistance to cold damage for 1 minute, and you become acclimated to cold climates for 8 hours.
Grey Earl's Gift
This oily tea is traditionally served to visiting nobility. Upon drinking this tea, you gain advantage on the next saving throw you make within 1 minute.
Leaping Lotus
Imbued with the essence of lotus petals, this tea seems to leap into your mouth. Upon drinking this tea, you immediately cast jump, targeting yourself.
Peppermint Fragrance
This violet tea is especially fragrant. Upon drinking this tea, you gain advantage on saving throws to avoid becoming charmed or frightened for 1 minute.
Schisandra Five-Petals
This tea has a fruity taste that lingers for a while after drinking. Upon drinking this tea, you gain resistance to poison damage for 1 minute.
Sea Foam Lily
This pale green tea develops a natural froth on its surface. Upon drinking this tea, you gain the ability to walk across water as if it were solid for 1 minute.
Sleeping Tiger
Used both as a sleeping aid and as a poison, this indistinct tea is perfect for mixing with other flavors. Upon drinking this tea, you must succeed on a Constitution saving throw or fall unconscious for 1 minute, or until you take damage or another creature uses its action to awaken you.
Soothing Greenleaf
This green tea brings calm and peaceful thoughts. Upon drinking this tea, you can immediately spend a hit die to heal, adding the brewer’s Wisdom modifier to the amount rolled.
Subtle Ghostleaf
This tea is almost entirely transparent. One might mistake a cup of it for an empty cup. Upon drinking this tea, you become invisible until the end of your next turn, or you attack or cast a spell.
Swift Cocoa
This dark brown tea integrates elements of chocolate into its flavor, and brings a surge of energy. Upon drinking this tea you immediately cast longstrider at 1st level, targeting yourself. For the duration of the spell, you have advantage on saving throws against exhaustion.
White Dragon
At first glance, this tea is remarkably similar to White Jade tea, requiring an Intelligence (Nature) check to tell them apart. Upon drinking this tea, you gain 2d8 temporary hit points, which last for 1 minute.
White Jade
At first glance, this tea is remarkably similar to White Dragon tea, requiring an Intelligence (Nature) check to tell them apart. Upon drinking this tea, you take 2d8 poison damage.
White Lotus
This pale tea fills you with understanding. Upon drinking this tea, you add the brewer’s Wisdom modifier to your Intelligence and Wisdom checks for 1 minute.
Tea Sharing
Beginning at 6th level, the happiness of tea flows through you and into your friends. When you drink a cup of your Ki tea, you can additionally grant its effect to another friendly creature within 5 feet of you.
Inner Warmth
Beginning at 11th level, the warmth of your tea emboldens those who drink it. Whenever a creature drinks an infused cup of your Ki tea, it gains temporary hit points equal to
your Wisdom modifier which last 1 hour, in addition to the tea’s normal effects. While the creature has these temporary hit points, it also has resistance to fire damage.
Iroh's Legacy
Starting at 17th level, the number of cups of Ki tea you can brew at a time is increased by your Monk level. Creatures that drink an infused cup of your Ki tea can’t be frightened or charmed for 8 hours.
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Posted Jun 8, 2024Seconding what Scify said: it's only adding one tea recipe when the monk is supposed to learn three
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Posted Nov 4, 2021That list was longer than the way to Ba sing se
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Posted May 10, 2020The scaling of recipes known is incorrect--you're supposed to gain three at each break point, but it's only adding one
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Posted May 1, 2019Iroh!!!
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Posted Mar 17, 2019This was all painstakingly typed up from the original design by Caelreader. The document in question can be found here:
https://drive.google.com/file/d/1KYif4bgenaiulBsL-7vSuCYW5Opm6qS1/view
If there are any notes or comments for refining this subclass on this platform, please feel free to say them here.