Base Class: Blood Hunter
Only those who have come to terms with their death can be chosen as candidates to enter the order of the eclipse, only one member can be admitted and only one can exist at any point in time.
Chosen by the gods to erradicate evil be it at night or day
Rite of the Eclipse
You learn the Rite of Eclise as part of your Crimson Rite feature. While the Rite of the Eclipse is active, the extra damage dealt by your rite is radiant during the day and Psychic during night. While active you gain the following benefits:
- Your weapon sheds bright light out to 20 ft.
- You have resistance to necrotic damage during the day and psychic damage during night.
- Should there be an eclipse while Rite of the Eclipse is active, both damage types are applied at the same time individually
Curse Specialist
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
Sun / Moon Herald form
Upon reaching 7th level, at the start of your turn, you can use an action to transform into the Sun / Moon Herald granting you resistances to different types of damages depending on the time of day.
Sun Herald: Resitance to Fire, Radiant, and Necrotic Damage. Additionaly your Rite of the Eclipse causes bonus damage equal to one extra dice of your Crimson Rite feature (Increases by 1 dice every 5 levels)
Moon Herald: Resistance to Psychic, Cold and Necrotic. Additionaly your Rite of the Eclipse causes bonus damage equal to one extra dice of your Crimson Rite feature (Increases by 1 dice every 5 levels)
This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round).
Once you use this feature, you must finish a short or long rest before you can use it again. You can use this transformtion between rests starting at 15th level.
Brand of the Eclipse
Starting at 11th level, your Brand of the Eclipse exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. When you hit a creature with a weapon that has an active rite, You can mark them and extract their essence granting you information about them (Immunities, resitances, conditions, etc.) Also exposing that creature to the damage of the active rite (Expose= Create vulnerability)
Blood Curse of Boiling Blood /Suffocation
At 15th level, you hone your hemocraft using the powers of the moon and sun allowing you to infect your opponets blood, creating different effects depending on the time of day.
Blood Curse of Boiling Blood /Suffocation
As a bonus action, choose one creature you can see within 30 ft. If used during the day Boiling Blood Curse is applied and if used during the night Suffocation curse is applied:
When it is applied the targeted creature starts to feel excruciating pain / suffocate creating disadvntages on all checks and all attacks until the save is passed. (One try is allowed per trageted creature turn)
Amplify. A creature targetted by this curse takes 3d8 fire damage (Day) necrotic damage(Night) per attack attempted (that can´t be resisted, unless the creature itself is made of fire or controls it/ or is undead and is immune to necrotic damage) and must succeed on a CON saving throw (DC= to Hemocraft Save DC) to be rid of it
Eclipse Herald Form /Eclipse Summoning
Upon reaching 18th level, you learn to harness the power of the Sun and Moon to its fullest, you can transform to the eclispe herald form and once per week summon an eclipse to do so (An eclipse is required to transform)
While in the Eclipse herald form all resistances from Sun and Moon herald forms are acquired.
All rite damage from Rite of the Eclipse is maximized for the duration of the eclipse (Max Eclipse duration is 1 minute)
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