Druid
Base Class: Druid

Have you seen Kirby? Yup. That's what I was going for. 

Bonus Cantrip

When you choose this circle at 2nd level, you learn the cantrip gust This cantrip doesn’t count against the number of druid cantrips you know.

Copy Creature

Circle of the Warpstar druids are able to rapidly adapt by replicating the physical aspect of a grappled creature. After successfully grappling a creature, you may use your bonus action to copy the speed, sense, skill or action of the creature. You take on the copied creature's Type and take on some physical characteristic of that creature. You may have a number of copied speeds, senses, skills, or actions equal to half your druid level rounded down (minimum of 1). 

You may remove the copied speed, sense, skill or action at will. The copied speed, sense, skill or action must be related to a physical aspect of the creature. No weapons, armor, or items may be copied in this way.

Speed: Copy a type of movement (burrow, climb, fly, swim). The speed of the copied type of movement is equal to your walk speed.

Sense: Copy a type of sense (blindsight, darkvision, tremorsense, truesight). 

Skill:  Copy a creature's skill. A skill bonus is the sum of your relevant ability modifier and its proficiency bonus.

Action: Bonuses to hit are the sum of your relevant ability modifier and proficiency bonus. 

 

Copy Equipment

Your ability to replicate creatures improves. Starting at 4th level, you may use your bonus action to magically copy the weapon, armor, or item of a creature you have successfully grappled. Weapons, Armor, and Items copied in this way are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You are proficient with weapons, armor, or items while they are copied in this way. You can use this feature twice per long rest. You regain expended uses when you finish a long rest.

 copied in this way count toward your Copied Attribute total. 

Copy Spell

Starting at level 10, you may use your bonus action to copy a grappled creature's Innate Spellcasting ability, as well as a single spell from that creature's spell list. The spell must be at least 1st level and of a level you can cast (it doesn't need to be a Druid spell). While the spell is copied, you know the spell and can cast it using the Innate Spellcasting rules of the creature it was copied from.

Once you use this feature, you can't use it again until you finish a long rest.

Copy Legendary Action

Starting at level 14, you may use your bonus action to copy a grappled creature's Legendary Action ability, as well as a single Legendary Action from that creature's Legendary Action list. Each option costs 1 action unless otherwise stated. Only one legendary action can be used at a time; legendary actions can only be taken at the end of another creature’s turn, and a creature regains its legendary actions at the start of its turn. 

Once you use this feature to copy a Legendary Action, you can't use it again until you finish a long rest.

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