Base Class: Fighter
The gravity knight can manipulate the gravity around them causing their foes to move more slowly, projectiles to be pulled to them, and their attacks weigh more greatly on their foes.
Singularities
3rd-level Gravity Knight feature
You gain an amount of singularities that you can use to manipulate the gravity around you, by spending them as part of other class features. The amount of singularities you have is equal to 2x(your Strength modifier)+(your Proficiency Bonus). These reset on a long rest.
Gravity Pull
You harness the power of one of your singularities spending it, causing all all creatures to have to make a Strength saving throw equal to 8 + your proficiency bonus + your strength modifier. All creatures that fail the saving throw are pulled 10 feet closer to you in a straight line. All objects weighing less than 100 pounds are also pulled 10 feet closer to you.
At 7th level, you can focus the gravity onto a single target, increasing the save DC by an amount equal to your strength modifier, and the range and distance pulled by another 15 feet.
Graviton Blustered
7th-level Gravity Knight feature
You learn to manipulate the gravitational pull of the armor you wear pulling everything within range towards you. This feature spend 3 singularities, has a range of 15 feet, and lasts for 1 minute.
- Your armor doubles in weight
- all creatures of your choice within range have their movement decreased by 15 feet
- all attacks of your choice, made within range that do not target you have disadvantage to hit
- all ranged projectile attacks that originate in, or pass through range, and that do now target you are guaranteed to miss
At 10th level, you learn to increase the weight of a weapon momentarily for a single melee attack. This increases the amount of damage dice rolled for the attack by an amount equal to the amount of singularities spent.
Gravity Fissure
10th-level Gravity Knight feature
You have learned to cause a massive gravitational fissure. You can spend an amount of singularities, making all creature within 15 feet of you make a Dexterity saving throw equal to 8 + your proficiency bonus + your strength modifier + the amount of singularities spent. All creatures within range take (amount of singularities spent)d12 force damage on a failed save or half as much a successful one. creatures that fail the save can be pushed or pulled unto 15 feet, your choice.
Graviton Taunt
15th-level Gravity Knight feature
You can force the gravity of a creature to increase greatly weighing them down, and stopping them from moving. You spend an amount of singularities of your choice, forcing a creature that you can see within 300 feet, to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + Your strength modifier + 2 for every singularity spent. The creature has its movement reduced by 10 feet per singularity spent until the end of your next turn on a failed save, or half as much on a successful one. A creature that is flying and has its speed reduced to 0 will begin to fall to the ground. Additionally on a failed save, all movement reduced past 0, will instead pull a creature that amount of feet towards you.
Self Sustained Singularity
18th-level Gravity Knight feature
You have learned to poor a great amount of gravitational force into a pinpoint of space, creating a blackhole centered on you, and spending 10 singularities. This blackhole lasts 1 minute. When you create a blackhole, all creatures within 120 feet must make a strength saving throw DC, 8 + your proficiency bonus + your strength modifier. All creatures that succeed the save are pulled 5 feet closer to you, all creatures that fail the save are pulled 15 feet closer to you. Additionally all creatures that move, or begin their turn within 10 feet of you take 5d10.
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