Monk
Base Class: Monk

Monks of the Way of Harmony are unifiers who believe in bringing people together, with the power of song as their most powerful tool. They seek to share the incandescent joy of music and use it to form bonds based on understanding and collaboration. Those who follow the Way of Harmony are found wherever disagreement is, and they’re known as wanderers with a song in their hearts and a tune on their lips.

Summon Melody

When you choose this tradition at 3rd level, you can call forth ethereal notes to sing wondrous and inspiring melodies. As a bonus action, you summon a melodic note of your choice from the options below, immediately gaining its effect. The note then hovers around you for 1 minute and disappears early if you are knocked unconscious or you dismiss it (no action required). A musical note sheds 5 feet of dim light and is intangible and invulnerable.

While there are melodic notes around you, you or a creature within 60 feet of you can use a bonus action to harmonize with a note and gain its effects. A creature can’t harmonize with a note while it’s deafened.

Resonant Mid. When a creature harmonizes with this note, it gains blindsight with a range equal to your proficiency bonus x 5 until the end of its turn.

Solid Low. When a creature harmonizes with a note, it gains temporary hit points equal to one roll of your martial arts die + your proficiency bonus.

Heroic Mid. When a creature harmonizes with this note, the next time it deals damage this turn, all of that damage changes its type to thunder damage.

Soaring High. When a creature harmonizes with this note, it can immediately fly a number of feet equal to your proficiency bonus x 5. If it ends its turn in the air, it floats harmlessly to the ground in the nearest unoccupied space.

You can summon melodic notes a number of times equal to your Wisdom modifier (minimum once), and you regain all expended uses when you finish a long rest. When you reach 6th level, whenever you summon a melodic note you can summon two notes at once. At 10th level, you can summon three melodic notes at once, and at 14th level, you can summon all four melodic notes.

Foster Understanding

At 6th level, you’re adept at reading people and can magically help others communicate and understand. You gain proficiency in the Insight skill if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses Insight.

As an action, choose a number of creatures up to your Wisdom modifier (minimum of one creature) that are within 60 feet of you and speak at least one language. For 10 minutes, you and the chosen creatures can magically understand each other regardless of the languages being spoken.

Once you use this feature, you can’t use it again until you finish a short or long rest, unless you spend 2 ki points to use it.

In Unity, Healing

At 11th level, you can channel feelings of unity and togetherness into healing magic. When you finish a long rest, if all of your allies spent at least one hour talking and interacting as a group, you can spend 3 ki points to cast greater restoration without requiring components. One of the options for this version of the spell is to end an effect that has changed the creature’s alignment, personality traits, bonds, ideals, or flaws.

Harmonic Soul

At 17th level your very soul sings out, adding to your summoned music to create a truly transcendent harmony. When you use your Summon Melody feature you can let your soul sing in harmony. If you do so, while you have any notes summoned you gain the following effects:

  • Creatures that can see you learn your alignment.
  • You hover 1 foot above the ground. You ignore difficult terrain and can move over water and other liquids as if they were solid ground.
  • Your body glows from within, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Whenever a creature moves into the light’s area for the first time on a turn or starts its turn there, you can end one disease or one of the following conditions affecting the creature (no action required): blinded, deafened, paralyzed, poisoned, or stunned.
  • You can use your action to spend 1 ki point and consume a melodic note, emitting a reverberating tone. Each non-hostile creature in the area of your light regains hit points equal to 2d10 + your Wisdom modifier. This has no effect on deafened creatures, constructs, or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

Way Of Harmony Image

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