Barbarian
Base Class: Barbarian

Those that choose this path feel that weapons don’t get the job done properly. They want to fully embrace the naturalistic rage that comes from their barbarian origins. These barbarians channel their rage into their upper body to make the most of their fists and sometimes even grab and throw enemies across the battlefield. Unlike a monk who practices honing his fists into weapons over many years, these barbarians use their rage to empower their strikes with sheer rage rather than with the flow of their Ki.

Strength of the Ogre

When selecting this path at level, three, your unarmed damage now deals 1d8 worth of damage when in rage and 1d6 outside of rage, as well as this you may make a bonus action to grapple enemies within 5 feet of you, with them requiring to beat a strength save DC of your strength score minus your proficiency bonus.

Force of the Bull

At level 6, your damage die for unarmed damage now increases to 2d8 in rage and 2d6 outside of rage. As well as this when you make an unarmed attack against an enemy, they must make a strength save of DC 15 or you chose whether they are pushed 10 feet away or knocked prone for one turn.

Opportunistic

At level 10, your damage die now increase to 3d8 in rage and 3d6 outside of rage. As well as this you may extra attack an opponent that is grappled even if you have already used your regular extra attack.

Lobber

Now at level 14, your damage die in rage is 4d8, and 2d8 outside of rage. your size is now considered large. Including this, if you have grappled an enemy for 2 or more turns that is either equal or smaller than you in size, you may throw them a distance equal to 10 + your strength modifier + your proficiency bonus feet away, and the damage is the distance halved. If the creature size is small, the distance is doubled, and the damage does not need to be halved

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