Base Class: Warlock
You come from a long line of agents who are trained since birth to protect the status of the god-queen. Your people are a quiet bunch, feared and respected but not fully understood by society at large. Operating in the shadows, your kind places an emphasis on stealth, and keeping the peace. Often, it is unclear whether a death was your doing or not, deceiving the public and wiping memories as needed. Unlike the public, your sect is taught in grotesque detail the consequences heresy could have, and therefore you fight against any perceived threat against the excellency of Adscondite. It is your mission, purpose, and most importantly: the source of your power.
Expanded Spell List
Adscondite gives her tools the neccesary arsenal, naturally. The following spells are added to the warlock spell list for you.
Adscondite's Chosen Expanded Spells
Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Killer's Boon
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Dexterity modifier + your warlock level (minimum of 1).
Her Silent Mauling
Starting at 6th level once per short or long rest you gain the ability to use the element of surprise to your advantage. When you attack and hit a creature that is surprised, it must make a Constitution saving throw. If failed, it takes additional damage equal to your 1d6 + your Dexterity modifier.
Godly Invulnerability
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
The Will of Anubis
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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