Barbarian
Base Class: Barbarian

Once, a dwarf misread "Battlerager" as "Balletrager."

The rest is history.

A violent and bloodstained history.

Don't mess with ballet dancers.

Grace

You develop a grace unexpected for Barbarians, and use it to further fuel your brutal strength. Starting at 3rd level, you gain the following benefits:
- You gain proficiency in the Performance skill, and add your Strength modifier to Charisma (Performance) checks.
- Your unarmed strikes deal 1d6 bludgeoning damage.
- When you hit a creature with an attack, you can make an unarmed strike as a bonus action.
- When you take damage, you can use your reaction to move up to your movement speed.

Beat

Starting at 6th level, your unarmed strikes count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. In addition, when you hit a creature with an unarmed strike, you can attempt Shove the creature as part of the same action.

Poise

At 10th level, your measured movements allow you to remain on guard where others would overextend. When you miss a creature with an attack, you can grant yourself a bonus to your AC equal to your Rage damage bonus until the start of your next turn. You can use this feature a number of times equal to your Strength modifier.

Grand Jeté

Starting at 14th level, whenever you successfully shove a creature, you may force all creatures within 5 feet of your target to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). You can forcibly move any creature that fails this save to an unoccupied location of your choice you can see within 50 feet.

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