Base Class: Cleric
The Lust Domain seeks to bring out the true desires behind every person's heart, and is for the worship of the gods and goddesses of lust, desire and true self, who find amusement in discovery and unchaning the nature of those around them. Gods of lust (Ishtar, Aphrodite, Baron Samedi), gods of Desire (Himeros, Eros, Bastet) and gods of truth (Apollo, Veritas, Maat)
Lust Domain Spell
| Cleric Level | Spells |
|---|---|
| 1st | Charm Person, Disguise Self |
| 3rd | Suggestion, Enthrall |
| 5th | Hypnotic Pattern, Clairvoyance |
| 7th | Polymorph, Greater Invisibility |
| 9th | Dream, Scrying |
Desired Form
At 1st level, you can change your body to fit the image you desire, and can understand the desires of those around you. You can cast the spell Alter Self to use the Change Appearance option at will, which lasts for 1 hour and does not require concentration, additionally, you gain proficiency in insight if you don't already have it.
Channel Divinity: True Desires
Starting at 2nd level, you can use your Channel Divinity to provoke creatures into showing their deepest desires.
A number of creatures that you can see up to half proficiency bonus must make a wisdom saving throw against your spell save DC, on a failed throw, the creature is charmed by you for 1 minute, during this duration, you can see a string of words chosen by the DM above each charmed creature you can see, revealing that creature's true desires, while a creature is charmed in this way you can use your bonus action to invoke the words you see above a creature, causing an illusion of that desire to appear before that creature for the duration.
at the end of it's turn a creature can repeat the wisdom saving throw, losing the effects on a successful throw.
Lustful Minds
At 6th level, you learn to appeal to the lustful nature of creatures around you with your magic. When casting a spell from the transmutation, illusion, or enchantment school of magic, you can use your bonus action to force a creature you can see within 60 feet of you to make a wisdom saving throw against your spell save DC, a creature that is immune to being charmed automatically succeeds, on a failed throw, the creatures mind becomes distracted with lustful thoughts and makes it's next two rolls with disadvantage, additionally, when using this feature on the same creature twice in 1 minute, you can manifest an illusion of these lustful thoughts within that creature's mind, giving it the restrained condition.
you can use this feature a number of times equal to your proficeincy bonus, rounded up, regaining all expended uses on a long rest.
Potent Spellcasting
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Mass Projection
At 17th level you learn to instantly look into the minds of others and replicate their wants. As an action you discover the what every creature you can see within 60 feet of you currently desires and create illusions over a radius of 80 feet from you replicating those desires on a large and hyper realistic scale, every creature who can see or hear the illusion prescribed to it must make a wisdom saving throw, becoming stunned for 1 minute on a failed saving throw, a creature can repeat this saving throw at the end of their turn, no longer being stunned on a successful throw, when first leaving the stunned condition, a creature then has disadvantage on all rolls while within 10 feet of the illusion prescribed to it.
You can use this feature once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2022 1:53:56 AM
|
19
|
3
|
--
|
Coming Soon
|
Comments