Paladin
Base Class: Paladin

The Oath of Mastery is often a solitary vow reserved to those who swore themselves in mastering their craft. The paladins who take on this oath strives to refine and enhance their capabilities to the utmost maximum. They further their pursuit of mastery by engaging themselves in trials of their own choosing, and often make good advisors in their area of expertise. These paladins are usually skillful pioneers, diligent hermits, or instructors in a martial institution.

Tenets of the Mastery
The tenets of the Oath of Mastery compels the paladin to better improve themselves.

Challenge. Defy your limits and don’t fear when you approach them.

Craftsmanship. Hone your skills and encourage others to hone theirs.

Diligence. Be persistent in your efforts and never abandon your work.

Practice. Routinely apply what you learn and make a habit of it.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Mastery Spells
Paladin Level Spells

3rd

expeditious retreat, shield

5th

enhance ability, enlarge/reduce

9th

haste, intellect fortress

13th

freedom of movement, polymorph

17th

greater restoration, skill empowerment

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Weapon of Choice. As a bonus action, you can use your Channel Divinity to gain mastery over a weapon. When you activate this Channel Divinity, choose one weapon you are proficient with. For a number of rounds equal to your Charisma modifier (minimum of 1 round), your proficiency bonus is doubled for any attack rolls you make with the chosen weapon. This effect ends early if you fall unconscious.

Sound Mind, Sound Body. As a reaction, when you or another creature you can see within 30 feet of you makes an ability check or saving throw, you can use your Channel Divinity to have you or the creature forgo rolling the d20 to get a 10 on the die.

Aura of Mastery

Starting at 7th level, whenever a creature of your choice (including yourself) within 10 feet of you make an ability check that it is proficient with, the creature gains a bonus to the check equal to your Charisma modifier (minimum bonus of 1). You must be conscious to grant this bonus.

At 18th level, the range of this aura increases to 30 feet.

Blessed Talent

At 15th level, you gain proficiency in two skills or tools (or one skill and one tool) of your choice. Additionally, you gain proficiency in one ability saving throw of your choice.

Masterful Prodigy

At 20th level, you can embody the skill of a prodigious expert. You can use your action to gain the following benefits for 1 minute:

  • When you make an attack, ability check or saving throw that you are proficient with, you can choose to hit with the attack or succeed with the ability check or saving throw, but must choose to do so before rolling. Once you hit with an attack, or succeed an ability check or saving throw this way, you can't do so again until the start of your next turn.
  • As a bonus action, choose a creature within 30 feet of you. The creature gains advantage on the next attack, ability check or saving throw it makes that it is proficient with until the start of your next turn.

Once you use this feature, you can't use it again until you finish a long rest.

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