Base Class: Monk
Monks of the Balanced Redemption spend their lives meditating to achieve an equilibrium within themselves and others.
They are individuals of mighty desires and compassion, feeding hedonic temptations alongside acts of great kindness.
They seek to control the chaotic energies to understand and balance magic, this inspires monks to seek and keep rogue mages in check. By trapping magical energies, they can starve a spellcaster of their strongest abilities and strike them.
Following this tradition allows a monk to find weak points in a spellcasters defenses and stop them from casting their spells. As wizards and sorcerers gain power, and generally taking that power too far as to subjugate others, monks of this tradition track down these foes and put them down to maintain the balance between arcane practitioners and those without magical talents.
Arcane Detection
When choosing this monastic tradition at 3rd level, you start training to use your ki in suppressing and stopping wild use of arcane and divine magic. You are able to cast Detect Magic without providing the material components, a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
At 6 level you are able to cast the Identify spell.
Mage Hunter
Also at 3rd level, if you hit a creature that has the ability to cast spells with an unarmed strike granted by your martial arts or flurry of blows, you may spend a ki point to force the creature to make a Constitution saving throw or be unable to cast any spell of 1st-level or higher until the end of its next turn.
At 11th level, a creature that fails the save is unable to cast any spell until the end of its next turn.
Arcane Awareness
At 6th level, your dealings with magic have granted you the ability to sense incoming spells. Whenever you must make a saving throw against a spell, you gain a bonus to the saving throw equal to your Wisdom modifier (with a minimum bonus of +1).
Magical Suppression
At 11th level, your ability to control the use of magic around you has expanded. By spending 2 ki points, you are able to cast Counterspell, Dispel Magic, and Nondetection at 3rd-level without providing material components.
Spell Reflection
At 17th level, you have gained the power to harness and reflect the energy of a spell. When you are the target of a spell and the spell attack misses or you successfully make the saving throw against it, you can use your reaction to spend ki points equal to the spell’s level and reflect it back at the caster. If the spell required a spell attack, you must make a spell attack using your Wisdom ability modifier. If the spell required a saving throw, the target creature must make a saving throw against your ki save DC.
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