Base Class: Monk
Driven by the pursuit of knowledge and its scholars’ worship of the Knowing Mentor, the Library of the Cobalt Soul is one of the best-respected and most heavily guarded repositories of tomes, history, and information in all Exandria. People from all lands come to the library to seek knowledge, and those particularly dedicated to the virtues of truth often pledge their minds and bodies to the Cobalt Soul’s cause. To become a member of the Cobalt Soul is to give oneself over to a quest dedicated to unveiling life’s mysteries, bringing light to the secrets of concealed evil, and guarding the most powerful and dangerous of truths from those whose unwholesome thirst for knowledge might bring death and suffering to others.
The monks of the Cobalt Soul are the embodiment of the maxim: “Know your enemy.” Through tireless research, they steel themselves against the unrelenting tides of evil. Through rigorous training, they learn to break through their foes’ mental and physical defenses. Then, once the fight is done, they record their findings for future generations of monks to study.
Fastest (Humanoid) Alive
You seem to be the fastest thing wherever you go. Starting at 3rd level, you gain the action surge and alert feats.
Faster than before
You are faster than anyone ever thought possible. You add another 10 feet to your unarmored movement bonus.
Inertia
You know, an object in motion stays in motion. In this equation, the object is... your fist! Starting at 6th level, When you make an unarmed attack, you add +3 damage.
Faster and Faster
You just can’t stop gaining speed, and you have discovered some additional abilities along the way. Starting at 11th level, you can spend 6 ki points to do one of the following. You cannot do more than one of these per long rest, no matter what level you are.
Slow down time
You cast slow at a 6th level centered around yourself, affecting everything in range, and haste at a 6th level targeting yourself without any material components. Both of these effects are dispelled 3 rounds later, at the start of your turn. Or you could choose to dispell it earlier.
Speed double
You cast mislead at a 6th level, lasting for 3 rounds.
Never Fast Enough
You cannot stop gaining speed. You recently gotten to the point where you seem to be in two places at once. But until you have achieved what you have set out to do, your will never be fast enough in your eyes. Starting at 17th level, You can spend 8 ki points to cast simulacrum at a 7th level as a reaction without using material components. The simulacrum always appears as a blurred image of you. The simulacrum always shares your initiative and is an npc controlled by the dm. If 10 rounds have passed and the simulacrum is not dispelled or killed, you take 8d12 force damage and the simulacrum is dispelled. Once dispelled this way, you cannot use this feature until after a long rest. Also now you can use up to three effects of faster and faster per long rest, as long as you have enough ki points left.
Extract Aspects
Starting at 3rd level, you can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you can analyze it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed strike against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.
Additionally, when you analyze a creature, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.
Extort Truth
Starting at 6th level, you can precisely strike a hidden cluster of nerves on a creature, temporarily preventing it from masking its true thoughts and intent. When you hit a creature with an unarmed strike, you can spend 1 ki point to force it to make a Charisma saving throw. On a failed save, the creature is unable to speak a deliberate lie, and all Charisma checks directed at the creature are made with advantage for up to 10 minutes. You know if it succeeded or failed on its saving throw.
An affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.
If you wish to impose this effect on a creature without injuring it, you can attack the creature to simply touch it, dealing no damage on a hit.
Mystical Erudition
Also by 6th level, you have extensively studied the history and lore within the archives of the Cobalt Soul. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.
Mind of Mercury
Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 ki point to take an additional reaction. You can use only one reaction per triggering effect.
Mystical Erudition (Additional)
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th level.
Debilitating Barrage
Upon reaching 17th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 ki points to cause the creature to gain vulnerability to one damage type of your choice for 1 minute, or until the end of a turn in which it has taken damage of that type.
If a creature has resistance to the damage type you choose, this resistance is suppressed for 1 minute, rather than gaining vulnerability. A creature that is immune to the damage type you choose is unaffected. A creature who is affected by this feature cannot be affected by it again for 24 hours.
Mystical Erudition (Additional)
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 17th level.







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