Sorcerer
Base Class: Sorcerer

A hydromancer harnesses the power of the elemental plane of water. Water can power your spells, and damage your enemies. One drop of water is all you need to defeat the fiercest of foes.

Aquatic Essence

Your attachment to the elemental plane of water has started to grant you certain gifts in the water. You gain a swimming speed equal to your movement and the ability to breathe both water and air.

Hydromancer Spells

you gain these spells when you choose Hydromancer as your subclass

Hydro freeze/boil

1 Bonus Action

This ability costs a sorcery point.

You can change the temperature of your water spells to freezing or boiling.
freeze will do an extra 1d6 cold damage
Boil will do an extra 1d6 fire damage
This damage goes up as you level up
2d6 at level 8
3d6 at level 11
4d6 at level 14
6d6 at level 18

Master of Water

Once a day you can transform yourself into a water elemental. It takes an action to transform and lasts for 1 hour. Feature can be used again after a long rest

Oceans Embrace

At 18th level, you encase yourself in an impenetrable ball of water for 1 round. while in Oceans Embrace you may fire small blasts of water at multiple targets (up to 8) or one large blast at a single target. This attack automatically hits the target. This ability only has 1 charge and can be regained with a short rest. 

 

Comments

Posts Quoted:
Reply
Clear All Quotes