Warlock
Base Class: Warlock

The Beast

You have communed with the bloodthirsty force of nature. Such a simple minded being, likewise, has simple desires for you to fulfill in return for greater magical might. Your pact could be be with powerful beasts, Fenrir and the Nemean Lion are examples. They will delight in the blood you spill in battle, both your enemies and your own, in their name.

Expanded Spell List

1st-level Genie feature

The Beast lets you choose from an expanded list of spells when you learn a warlock spell. The Beast Expanded Spells table shows the genie spells that are added to the warlock spell list for you.

Side Beast

1st-level Genie feature

When you roll to attack when casted Eldritch Blast. If you roll a 19-20 and hit the target, a CR 1/2 or lower beast of your choice that cannot be larger then medium. This beast is made up of the same energy for your blast, will appear within 5 feet of the enemy you attacked. This beast will be hostile only to the closest creature. Additionally, it will last for 1d4 rounds, unless it is killed before that. You may dismiss this beast as a bonus action.

Beastly Gift

6th-level Beast feature

You begin to take on characteristics of your patron’s kind. You now have can cast the spell Alter Self, Dragon's Breath, or Enlarge, you cannot cast reduce as a bonus action. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Animalistic Instinct

10th-level Beast feature

Starting at 10th level, your thoughts can’t be read by telepathy or other means. You can add your charisma modifier to you initiative. Furthermore, due to the new synergy between your mind and that of an animals your Side Beast will now spawn two beasts, restrictions in 1st-level feature still apply, which can last 2d4 rounds, unless it is killed.

Master of Beasts

14th-level Beast feature

Starting at 14th level, your Side Beast now spawns three beasts, restrictions in 1st-level feature still apply. Now your beasts can hold onto the health they take from their enemy and if you use your bonus action to dispel them you can add temporary hit points equal to half of the damage the beast(s) has/have dealt to anyone within 30 feet including yourself.

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