Rogue
Base Class: Rogue

When you choose this archetype at 3rd level, you are recruited by OWCA(The Organization Without a Cool Acronym) to join in their fight against evil. You gain spy equipment and cool vehicles. You also get your own theme song.

You can only use this archetype if you have an animal-based race.

Agent Skillset

Starting at 3rd level, you gain proficiency with the Disguise Kit, Persuasion and Perception.

Fedora

When you choose this archetype at 3rd level, you get a dark brown fedora that can do a 2 things:

You can sprout a propeller as a bonus action, it gives you a flying speed of 20 feet on your next turn.

You can sprout a buzz saw as an action, it does 1d6 slashing damage to all creatures within 5 feet of you for 2 turns.

Agent Tools

At 9th level, you gain a crossbow, laser pistol, notepad and pen, a can of cheese spray, a fishing pole and a hotdog.

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Agent’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

O.W.C.A. Agent Image

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