Rogue
Base Class: Rogue

Daredevils, madcaps or hotheads, no matter what you'd call these adrenaline-fueled rogues, all of them are united in a disregard for the subtlety and finesse of their colleagues. These masters of break-neck speed and daring acrobatics prefer to take things on headfirst and often without much consideration or forethought. Others might call them foolhardy, reckless or plain mad, but all they want is to have fun and chase their next adrenaline high.

Cunning Acrobat

Beginning when you choose this archetype at 3rd level, you’ve become an expert acrobat. You gain proficiency in the Dexterity (Acrobatics) skill. Your proficiency bonus is doubled for any ability check you make using this proficiency. In addition, whenever you take falling damage, you can use your reaction to reduce it by an amount equal to five times your rogue level.

Lethal Rush

Also at 3rd level, you possess a near-superhuman level of swiftness. Your movement speed increases by 10 feet. In addition, you don’t need to have advantage on the attack roll to use your Sneak Attack feature against a creature if you made it using a melee weapon with the finesse property after moving or falling at least 20 feet directly towards it before making the attack, provided you don’t have disadvantage on it. All other rules for your Sneak Attack feature still apply.

Freerunner

By 9th level, you can move swiftly and unhindered across both the ground and through the air. Whenever you take the Dash action, either as an action or by using your Cunning Action feature, you gain the following benefits until the end of your current turn:

  • Attacks of opportunity made against you have disadvantage.
  • You ignore the effects of difficult terrain.
  • You can move along vertical surfaces and across liquids without falling during your move.

Slippery Resilience

At 13th level, the adrenaline flowing through your veins allows you to quickly shake off physical dangers. Whenever you're forced to make a Strength or Constitution saving throw, you can use your reaction to make a Dexterity saving throw instead.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Daring Tenacity

At 17th level, your lightning quick reflexes allow you to slip away from lethal situations. When you are reduced to 0 hit points, you can choose to regain 1 hit point and immediately move up to your speed in a direction of your choice. This movement gains the benefits of your Freerunner feature and does not provoke attacks of opportunity.

You can use this feature once per short rest.

Daredevil Image

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