Fighter
Base Class: Fighter

Those fighters who choose to become Blademasters hone their focus to a blade’s edge, and are able to adapt to their arsenal and situation.

 

Adaptive Fighting

You’ve learned to make adaptations to your fighting style on the fly.  Once per turn you can use your Adaptive Fighting, you can change your fighting style and gain one of the effects.

 You have 4 uses at 3rd level, when you get to 7th level it increases by one, and at 15th level increases by one again. When you expend a use of the Adaptive Fighting you can add a d8 to the damage roll, this becomes a d10 at 10th level and a d12 at 18th level.

Archery

When you change your fighting style to Archery, you can add an Adaptive Fighting die to the attack or damage roll of the next ranged weapon attack you make.

Blind Fighting 

When you change your fighting style to Blind Fighting, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make while blinded, against an invisible creature, or in darkness.

Defense

When you change your fighting style to Defense, you can add an Adaptive Fighting die to you AC until you are hit or deal damage.

Dueling 

When you change your fighting style to Dueling, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with melee weapon you are holding in one hand while holding no other weapons.

Great Weapon Fighting

When you change your fighting style to Great Weapon Fighting, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with a two-handed or versatile weapon.

Interception

When you change your fighting style to Interception, you can add an Adaptive Fighting die to the damage reduced the next time you use your reaction to intercept an attack.

Protection

When you change your fighting style to Protection, you can add an Adaptive Fighting die to an ally's AC until they are hit or deal damage.

Superior Technique 

When you change your fighting style to Superior Technique, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make using a maneuver.

Thrown Weapon Fighting

When you change your fighting style to Thrown Weapon Fighting, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with a thrown weapon.

Two-Weapon Fighting

When you change your fighting style to Two-Weapon Fighting, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with an offhand attack.

Unarmed Fighting

When you change your fighting style to Unarmed Fighting, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with an unarmed attack.

 

Style Specialist

At 3rd level, you can choose a second fighting style from this list. This fighting style can be changed by a use of an adaptive fighting.

 

Assisting Style

You can take the help action as a bonus action, if you could already take it as a bonus action you can take it as a reaction. 

When you change your fighting style to Assisting Style, you can add an Adaptive Fighting die to the roll that you helped. 

Counterstrike Style

When you would provoke an opportunity attack on your turn, you can use your bonus action to force the creature to make the opportunity attack, if it can. 

When you change your fighting style to Counterstrike Style, you can roll an Adaptive Fighting die and subtract it from that opportunity attack roll.

Covert Style

You can take the Hide action as a bonus action. If you could already take the Hide action as a bonus action, you can instead take it as a reaction on your turn.

When you change your fighting style to Covert Style, you can add an Adaptive Fighting die to the next stealth roll you make.

Equilibrium Style

While you are wearing light or no armor and not wielding a shield, you gain a bonus to Dexterity saving throws equal to half your Dexterity modifier (minimum of +1).

When you change your fighting style to Equilibrium Style, you can add an Adaptive Fighting die to the next Dexterity Saving Throw you make.

Formation Style

When you move on your turn, you can use a bonus action to allow a willing ally within 5 feet of you to move with you (no action required by the ally). The ally must end this movement within 5 feet of you, and this movement can’t exceed the ally’s speed.

When you change your fighting style to Formation Style, you can add an Adaptive Fighting die you and your ally's AC until the start of their next turn.

 

 

Fortified Style

Damage from nonmagical attacks are reduced by half your Strength or Constitution modifier (your choice, minimum of 1) rounded up.

When you change your fighting style to Fortified Style, you can add an Adaptive Fighting die to you AC until you are hit or deal damage.

 

Guerilla Style

You can take the Disengage action as a bonus action. If you could already take the Disengage action as a bonus action, you can instead take it as a reaction on your turn.

When you change your fighting style to Guerilla Style, you can add an Adaptive Fighting die to you AC until you are hit or deal damage.

 

Onslaught Style

You can take the Dash action as a bonus action. If you could already take the Dash action as a bonus action, you can instead take it as a reaction on your turn.

When you change your fighting style to Onslaught Style, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make if you have moved equal to or more than your movement speed. 

 

 

Sharpshooter Style

You can use your bonus action to mark a target greater than 30 feet from you that you can see. If you do so, and that target moves at least 5 feet before the start of your next turn, they provoke an opportunity attack from you and you can use a ranged weapon for that opportunity attack.

When you change your fighting style to Sharpshooter Style, you can add an Adaptive Fighting die to the attack or damage roll of the next ranged weapon attack you make.

 

Shield Style

You are no longer restricted to wielding light weapons while wielding a shield. You can use a bonus action to try to shove or trip a creature within 5 feet of you with your shield.

When you change your fighting style to Defense, you can add an Adaptive Fighting die to you AC until you are hit or deal damage.

 

Snapshot Style

You no longer have disadvantage on ranged weapon attacks due to being within 5 feet of a hostile creature. When you roll a 1 on a ranged weapon damage die against a creature within 30 feet, you can reroll the die and must use the new roll, even if the new roll is a 1.

When you change your fighting style to Snapshot Style, you can add an Adaptive Fighting die to the attack or damage roll of the next ranged weapon attack you make if you are within 30 ft. of the target.

 

Spotting Style

You can take the Search action as a bonus action. If you could already take the Search action as a bonus action, you can instead take it as a reaction on your turn. 

When you change your fighting style to Spotting Style, you can add an Adaptive Fighting die to the Wisdom (Perception) or Intelligence (Investigation) check you make.

 

 

Versatile Style

When you miss with a melee weapon attack on your turn while wielding a versatile weapon with which you are proficient in one hand, you can use your bonus action to attempt to shove or trip that creature. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this ability check.

When you change your fighting style to Versatile Style, you can add an Adaptive Fighting die to the attack or damage roll of the next attack you make with a versatile weapon.

 

 

Dervish

When you score a critical hit with a melee weapon attack or kill a creature, you regain an expended use of your Adaptive Fighting.

Retort Fighting

When you expend a use of your Adaptive Fighting, you gain a second reaction. You can only use one reaction on your turn

Adrenaline Rush

When you use your Action Surge feature, you can take an extra bonus action on top of the additional action.

 

Bladestorm

You can use your action to make a single melee weapon attack against each creature within your reach. Make a separate attack roll against each target. The first attack gains a +1 bonus to its attack roll, and each attack after the first gains an additional +1 bonus to its attack roll, cumulatively, to a maximum bonus of +6. If you are wielding two light weapons, you also add this bonus to your damage rolls, and you can use your bonus action to engage in  Two-Weapon Fighting.

Once you’ve used this feature, you must complete a short or long rest before you can use it again.

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