Base Class: Wizard
Wizards who follow the Fist of Arcanum often travel far distances to learn the balance of Creation and Destruction. Finding themselves under the tutelage of monks or druids. Balance is the key to life, practitioners of this school of magic learn how to deal frightful damage while holding onto a secret weapon just in case.
Mark of Destruction
2nd-level Fist of Arcanum feature
You gain the ability to perform a monastic ritual to bind magical energy to your body. The ritual takes 10 minutes to perform, during which you can expend a number of spell slots to create a Mark of Destruction on your body equal to the total number of spell slot levels you expend. These marks count as a spellcasting focus for your wizard spells as long as they are active. You can have a number of these marks equal to your proficiency bonus and the marks reset after a long rest.
In addition, you gain a number of Destruction Dice equal to your proficiency bonus, the dice is a d4. You can use your Marks of Destruction to cast Evocation spells as if they were spell slots, expending a number of them equal to the spell's level to cast it. When you do so you can roll the maximum number of destruction dice you have and add it to one damage roll of the spell's damage type against one creature.
Mark of Creation
2nd-level Fist of Arcanum feature
During your monastic ritual, you can also expend a number of spell slots to create a Mark of Creation on your body equal to the total number of spell slot levels you expend. These marks count as a spellcasting focus for your wizard spells as long as they are active. You can have a number of these marks equal to your proficiency bonus and the marks reset after a long rest.
While a Mark of Creation is on your body you gain temporary hitpoints at the start of each of your turns equal to your proficiency bonus. In addition, your AC increases by half your proficiency bonus rounded up as long as you have a Mark of Creation on your body.
You can use your Marks of Creation to cast Conjuration Spells as if they were spell slots, expending a number of them equal to the spell's level to cast it. When you do so you can cast that spell as a bonus action.
Equivalent Transfer
10th-level Fist of Arcanum feature
When you have a combined 4 or more Marks of Creation or Destruction you gain the following features
Creation to Destruction. When you gain hit points or temporary hitpoints through your Mark of Creation feature you can instead add that amount to one damage roll you make that turn against one creature.
Destruction to Creation. When you deal extra damage with your Destruction Dice you can instead heal any creature within 30ft of you equal to the roll of your destruction dice.
Equilibrium
14th-level Fist of Arcanum feature
You have gained mastery of creation and destruction.
Choose one 1st or 2nd level Evocation spell. When you use your Marks of Destruction to cast that spell at 1st or 2nd level you can add your destruction dice to the damage roll against every creature it damages. The spell is always prepared and does not count against your spells known.
Choose one 1st or 2nd level Conjuration spell. Once per day when you use your Marks of Creation to cast that spell at 1st or 2nd level, you can cast it as a reaction. The spell is always prepared and does not count against your spells known.
When you perform your monastic ritual you can exchange one spell for another.
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